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Durdu, Pinar Onay; Yalabik, Nese; Cagiltay, Kursat – Educational Technology & Society, 2009
A distributed online curriculum and courseware development model (DONC[superscript 2]) is developed and tested in this study. Courseware development teams which may work in different institutions who need to develop high quality, reduced cost, on time products will be the users of DONC[superscript 2]. The related features from the disciplines of…
Descriptors: Instructional Design, Courseware, Literature Reviews, Curriculum Development
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Wu, Yi-fang Brook; Chen, Xin – Journal of STEM Education: Innovations and Research, 2008
To promote STEM higher education, avenues such as distance education must be visited. Students in most of the distance-learning classes generate great amounts of textual messages for class interaction, discussion and assignments which take up most of instructor's time to respond and grade. Researches in distance learning and computer-aided grading…
Descriptors: Distance Education, STEM Education, Virtual Classrooms, Academic Achievement
McGill, T. J.; Hobbs, V. J. – Journal of Computer Assisted Learning, 2008
Virtual learning environments (VLEs) are widespread in higher education today, typically used to deliver instructional materials and facilitate communication within a course. This study aimed to investigate the task-technology fit of VLEs for their two main groups of users: instructors and students, using the VLE WebCT. Task-technology fit, user…
Descriptors: Use Studies, Virtual Classrooms, Student Attitudes, Teacher Attitudes
Jamaludin, Azilawati; Chee, Yam San; Ho, Caroline Mei Lin – Computers & Education, 2009
This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in "Second Life". Role-playing the virtual characters…
Descriptors: Death, Data Analysis, Virtual Classrooms, Ethics
Barbera, Elena – British Journal of Educational Technology, 2009
This paper presents an alternative application of e-portfolio in a university student assessment context. A concept based on student collaboration (called netfolio) is developed, that differs from the classical e-portfolio concept. The use of a netfolio, a network of student e-portfolios, in a virtual classroom is explained through an exploratory…
Descriptors: Networks, Cooperation, Instructional Effectiveness, College Students
Cavanaugh, Cathy S.; Barbour, Michael K.; Clark, Tom – International Review of Research in Open and Distance Learning, 2009
The literature related to online learning programs for K-12 students dates to the mid-1990s and builds upon a century of research and practice from K-12 distance education. While K-12 online learning programs have evolved and grown over the past decade, the amount of published research on virtual schooling practice and policy is limited. The…
Descriptors: Elementary Secondary Education, Distance Education, Online Courses, Content Analysis
Chen, Irene Y. L.; Chen, Nian-Shing; Kinshuk – Educational Technology & Society, 2009
Increasing organizations and educational institutions have implemented virtual learning communities to encourage knowledge sharing. However, this task can not be accomplished simply by grouping people together and telling them "sharing your knowledge will make you learn better". This research attempts to examine the factors influencing knowledge…
Descriptors: Sharing Behavior, Intention, Social Networks, Communities of Practice
Oliver, Martin; Carr, Diane – British Journal of Educational Technology, 2009
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring the experiences of couples that play "World of Warcraft" together. Learning outcomes were…
Descriptors: Play, Learning Processes, Communities of Practice, Social Environment
Warburton, Steven – British Journal of Educational Technology, 2009
"Second Life" (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching. The context is set by…
Descriptors: Teaching Methods, Computer Assisted Instruction, Computers, Internet
Mattson, Beverly – Center on Instruction, 2011
One of the competitive priorities of the U.S. Department of Education's Race to the Top applications addressed science, technology, engineering, and mathematics (STEM). States that applied were required to submit plans that addressed rigorous courses of study, cooperative partnerships to prepare and assist teachers in STEM content, and prepare…
Descriptors: Federal Programs, Competition, Federal Aid, Educational Improvement
Du, Jianxia; Xu, Jianzhong – Quarterly Review of Distance Education, 2010
This study examined online group discussion from students' perspectives to determine what characteristics students identify as meaningful to their online learning. Participants were 142 graduate students in the Southeast. The multiple regression results revealed that quality of online discussion was positively associated with communication media,…
Descriptors: Electronic Learning, Graduate Students, Discussion Groups, Computer Mediated Communication
Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Page, Tom; Thorsteinsson, Gisli – Turkish Online Journal of Educational Technology - TOJET, 2009
This article presents and discusses some theoretical starting points and design considerations for addressing emotional and aesthetic aspects of virtual learning environments (VLEs) for support of ubiquitous teaching, studying and learning. In this article, we note that a VLE should be viewed upon as an interactive and sensations arousing…
Descriptors: Educational Environment, Teaching Methods, Instructional Design, Social Distance
Chalmers, Lex – International Research in Geographical and Environmental Education, 2009
This paper relates developments in the use of Internet-based communication technologies to contemporary exchanges of geographical ideas and content. A brief history of the Internet provides the basis for a review of uses of broadband Internet in contemporary Geography. Two themes are explored: the first is the concept of virtual communities of…
Descriptors: Internet, Communities of Practice, Virtual Classrooms, Social Networks