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Towne, Douglas M.; And Others – 1988
This report describes the Intelligent Maintenance Training System (IMTS), a set of software tools for composing and delivering simulation-based technical training. The goal in developing IMTS was to generate instructional interactions from device models composed of instances of generic objects. Problem selection in IMTS relies on the use of a…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Equipment Maintenance
Talbert, Roy, Jr. – CAUSE/EFFECT, 1984
Concepts and symbols of the language of information techology are examined, including the concept of a technological revolution, a literacy crisis, the presumption of a moral and ethical dilemma, orientation toward the future, the promise of productivity, the image of an elite using an unintelligible language, and the symbol of the infallible…
Descriptors: Computer Literacy, Computer Oriented Programs, Ethics, Futures (of Society)

Meadow, Charles T.; And Others – Journal of the American Society for Information Science, 1982
Testing in an industrial setting of the Individualized Instruction for Data Access System--an intermediary system designed to train and assist users in conducting computer searches--demonstrates that end users can learn to do bibliographic searches through computer-assisted instruction that are as satisfactory as searches performed for them.…
Descriptors: Computer Assisted Instruction, Computer Programs, Databases, Formative Evaluation

Stein, Jonathan – Electronic Library, 1994
Compares LISA (Library and Information Science Abstracts) on SilverPlatter's CD-ROM with its replacement version, Bowker-Saur's LISA Plus. Features reviewed include entry to the databases; use of Boolean search facilities; indexes and browsing; displaying and printing records; subsidiary functions; on-screen help; and interfaces. (Contains eight…
Descriptors: Bibliographic Databases, Comparative Analysis, Indexing, Information Retrieval

Chen, J-G; Hou, C-A – Journal of Visual Impairment and Blindness, 1991
VITAL (Vision Impaired Task and Assignment Lexicon) is an integrated computerized system that performs workplace design tasks for visually impaired workers. VITAL consists of three modules: ergonomics consultation, disability index, and work measurement. Evaluation indicated that VITAL could be used as a tool to help nonprofessional vocational…
Descriptors: Computer Assisted Design, Computer System Design, Human Factors Engineering, Man Machine Systems

Beaulieu, Micheline – Journal of Documentation, 2000
Explores the concepts of interaction and interactivity presented in different theoretical models in the fields of human-computer interaction (HCI) and information-seeking/searching behavior, and relates these to information retrieval (IR) research. Suggests that interaction in HCI is primarily concerned with establishing a user/system dialogue at…
Descriptors: Computer Interfaces, Information Retrieval, Information Science, Information Seeking
Schultz, Nette; Christensen, Hans Peter – European Journal of Engineering Education, 2004
The objective in this paper is the implementation of the highly structured seven-step problem-based learning (PBL) procedure as part of the learning process in a human-computer interaction (HCI) design course at the Technical University of Denmark, taking into account the common learning processes in PBL and the interaction design process. These…
Descriptors: Teamwork, Team Training, Problem Based Learning, Interaction
Bertoletti, Ana Carolina; Moraes, Marcia Cristina; da Rocha Costa, Antonio Carlos – 2001
The SAGRES system is an educational environment built on the Web that facilitates the organization of visits to museums, presenting museum information bases in a way adapted to the user's characteristics (capacities and preferences). The system determines the group of links appropriate to the user(s) and shows them in a resultant HTML page. In…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Interfaces

Gasen, Jean B.; Preece, Jenny – Journal of Computing in Higher Education, 1996
Analyzes influences shaping human-computer interaction (HCI) in higher education, from two sources: internal (faculty, students, administrative units) and external (business/industry, government agencies, professional bodies). Examines nature and interrelationships of HCI components (research, education, professional training). Proposes a…
Descriptors: College Administration, College Instruction, Computer Uses in Education, Educational Technology

Brader, Lorinda L. – TechTrends, 1990
Compares two authoring tools that were developed to enable users without programing experience to create and modify software. HyperCard, designed for Macintosh microcomputers, and ToolBook, for microcomputers that run on MS-DOS, are compared in the areas of programing languages, graphics and printing capabilities, user interface, system…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Graphics, Computer Software Development

Neuman, Delia – Journal of Special Education Technology, 1989
Investigated were the interactions among instructional elements of 26 commercial courseware packages, 62 learning-disabled students (aged 9-18), and their seven teachers. Reported are teachers' strategies for introducing, augmenting, and integrating computer-based education into ongoing instructional arrangements. Teachers developed a variety of…
Descriptors: Computer Assisted Instruction, Courseware, Integrated Activities, Interaction

Baylor, Amy – Journal of Educational Computing Research, 2000
Discusses pedagogical issues for intelligent agents to successfully serve as mentors for educational purposes. Examines broader issues about the nature or persona necessary for an intelligent agent as mentor, incorporating usability and human-computer interaction issues such as the anthropomorphic qualities of the agent and the social relationship…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Expert Systems

Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Williams, Michael D.; Dodge, Bernard J. – 1993
Some specific computer-based tools for collecting and examining audit trails, i.e., data that describe a learner's path through a computer-based instruction (CBI) lesson, are detailed. Data analysis and measurement issues related to audit trails are also discussed. A particular set of embedded computer-based tools currently being used at San Diego…
Descriptors: College Students, Computer Assisted Instruction, Computer Software, Data Analysis
Elton, Martin C. J.; Carey, John – 1977
Intended primarily for use by individuals about to assume responsibility for the implementation of field trials and demonstration projects built around interactive telecommunication systems, this report provides brief descriptions of 20 telemedicine projects, 12 teleconferencing projects, and seven involving two-way applications of cable…
Descriptors: Cable Television, Computers, Demonstration Programs, Educational Television