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Kleinman, Kimberly E.; Saigh, Philip A. – Behavior Modification, 2011
The efficacy of the Good Behavior Game was examined in a multiethnic New York City public high school. Classroom rules were posted and students were divided into two teams. A reinforcement preference questionnaire was used to select daily and weekly prizes. The classroom teacher indicated that he was going to place a check on the board after every…
Descriptors: Feedback (Response), Behavior Problems, High School Students, Questionnaires
Miller, Cynthia; Binder, Melissa; Harris, Vanessa; Krause, Kate – MDRC, 2011
Although a growing number of individuals are enrolling in college in response to the increasing payoff to higher education, more than a third of them never finish. College completion rates are especially disappointing for low-income students, in many cases because they tend to enter college underprepared academically but also because they have…
Descriptors: Grade Point Average, Program Effectiveness, Scholarships, Financial Support
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Susanne James-Burdumy; Wendy Mansfield; John Deke; Nancy Carey; Julieta Lugo-Gil; Alan Hershey; Aaron Douglas; Russell Gersten; Rebecca Newman-Gonchar; Joseph Dimino; Bonnie Faddis – National Center for Education Evaluation and Regional Assistance, 2009
This document reports on the impacts on student achievement for four supplemental reading curricula that use similar overlapping instructional strategies designed to improve reading comprehension in social studies and science text. Fifth-grade reading comprehension for each of three commercially-available curricula (Project CRISS, ReadAbout, and…
Descriptors: Educational Strategies, Control Groups, Reading Comprehension, Observation