NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)2
Since 2006 (last 20 years)7
Publication Type
Reports - Evaluative8
Journal Articles5
Numerical/Quantitative Data1
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
ACT Assessment1
What Works Clearinghouse Rating
Does not meet standards8
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Askew, Karyl; Stevenson, Olivia; Byrd-Porter, Ginny; Auman, Wade; Lancaster, Beth; LeGrand, Takeda – Grantee Submission, 2019
"ACCESS", A Culture Creating Effective Systems for Success, was a three-year Investing in Innovation (i3) development grant funded by the Office of Innovation and Improvement, U.S. Department of Education. The "ACCESS" grant led the way for a district-wide redesign of educational practices based on the novel approach of…
Descriptors: Program Evaluation, Grants, Educational Innovation, Educational Improvement
Swail, Watson Scott – Educational Policy Institute, 2019
In 2013, the Arizona State University (ASU) Preparatory Academy (ASU Prep) was awarded an Investing in Innovation (i3) Grant through the U.S. Department of Education. The district applied with an ambitious grant designed to innovate programming for a total of six schools: two elementary (one Kindergarten through grade 5; one Kindergarten through…
Descriptors: Educational Innovation, Elementary Secondary Education, Grants, Program Effectiveness
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Barab, Sasha A.; Gresalfi, Melissa; Ingram-Goble, Adam – Educational Researcher, 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors…
Descriptors: Play, Research Methodology, Video Games, Educational Objectives
Peer reviewed Peer reviewed
Direct linkDirect link
Rasinski, Timothy; Samuels, S. Jay; Hiebert, Elfrieda; Petscher, Yaacov; Feller, Karen – Reading Psychology, 2011
Reading fluency has been identified as a key component in effective literacy instruction (National Reading Panel, 2000). Instruction in reading fluency has been shown to lead to improvements in reading achievement. Reading fluency instruction is most commonly associated with guided repeated oral reading instruction. In the present retrospective…
Descriptors: Urban Schools, Reading Comprehension, Silent Reading, Reading Fluency
Peer reviewed Peer reviewed
Direct linkDirect link
Biggs, Marie C.; Homan, Susan P.; Dedrick, Robert; Minick, Vanessa; Rasinski, Timothy – Reading Psychology, 2008
Software that teaches users to sing in tune and in rhythm while providing real-time pitch tracking was used in a study of struggling middle school readers. The software, Carry-a-Tune (CAT) was originally developed to improve singing; however, since it involves a repeated reading format, we used it to determine its effect on comprehension and…
Descriptors: Matched Groups, Reading Comprehension, Singing, Reading Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Clements, Douglas H.; Sarama, Julie – Journal for Research in Mathematics Education, 2007
This study evaluated the efficacy of a preschool mathematics program based on a comprehensive model of developing research-based software and print curricula. Building Blocks, funded by the National Science Foundation, is a curriculum development project focused on creating research-based, technology-enhanced mathematics materials for pre-K…
Descriptors: Disadvantaged Youth, Experimental Groups, Curriculum Development, Achievement Gains
Peer reviewed Peer reviewed
Direct linkDirect link
Hasselbring, Ted S.; Goin, Laura I. – Reading and Writing Quarterly, 2004
In this article, we describe the development of a technology-based intervention program for older struggling readers. Developed over several years, this program was based on a theoretical understanding of reading acquisition. In addition, it capitalized on pedagogical principles that can be enhanced through the use of integrated media. The end…
Descriptors: Reading Skills, Reading Difficulties, Literacy Education, Reading Instruction