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Showing 1 to 15 of 112 results Save | Export
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George Zhao; Paula Dagnon; Steph Strachan – Childhood Education, 2024
The call for fostering digital literacies and use of digital technologies in the early childhood classroom is fairly ubiquitous in current times. Open-ended tools can be especially supportive for promoting child-initiated conversation, enhancing multilingual learners' vocabulary development, and increasing accessibility for all learners. In this…
Descriptors: Learner Engagement, Early Childhood Education, Vocabulary Development, Educational Technology
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Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
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Gi Woong Choi; JooYoung Seo – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing…
Descriptors: Accessibility (for Disabled), Usability, Access to Education, Inclusion
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Ziren Jiang; Joseph C. Cappelleri; Margaret Gamalo; Yong Chen; Neal Thomas; Haitao Chu – Research Synthesis Methods, 2024
Population-adjusted indirect comparison (PAIC) is an increasingly used technique for estimating the comparative effectiveness of different treatments for the health technology assessments when head-to-head trials are unavailable. Three commonly used PAIC methods include matching-adjusted indirect comparison (MAIC), simulated treatment comparison…
Descriptors: Comparative Analysis, Decision Making, Health Services, Computer Oriented Programs
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Ölmez, Rabia; Ulutas, Nurdan Kavakli – Indonesian Journal of English Language Teaching and Applied Linguistics, 2023
Technology acceptance is rooted at the center of the growing body of research in lieu of education, educational technology, and teacher education. This is mainly occupied with the idea of integrating technology into the classroom setting in order to trigger learners to be advanced in higher-order thinking skills and be digitally literate in order…
Descriptors: Educational Technology, Technology Integration, Teaching Methods, Thinking Skills
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Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
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Strickroth, Sven – Education Sciences, 2019
Lesson planning is both an important and demanding task--especially as part of teacher training. This paper presents the requirements for a lesson planning system and evaluates existing systems regarding these requirements. One major drawback of existing software tools is that most are limited to a text- or form-based representation of the lesson…
Descriptors: Lesson Plans, Planning, Preservice Teachers, Teacher Education Programs
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Karakasis, Christodoulos; Xinogalos, Stelios – Informatics in Education, 2020
At 21st century Computational Thinking (CT) is considered a fundamental skill that anyone should possess and develop from a young age. Serious games and more specifically educational games (EGs) are a promising means of introducing algorithmic thinking and programming concepts and engaging students through the process of learning. In this article,…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computation
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Peabody, Michael R. – Measurement: Interdisciplinary Research and Perspectives, 2023
Many organizations utilize some form of automation in the test assembly process; either fully algorithmic or heuristically constructed. However, one issue with heuristic models is that when the test assembly problem changes the entire model may need to be re-conceptualized and recoded. In contrast, mixed-integer programming (MIP) is a mathematical…
Descriptors: Programming Languages, Algorithms, Heuristics, Mathematical Models
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Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
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Grimshaw, Jennica; Bione, Tiago; Cardoso, Walcir – Research-publishing.net, 2018
The current study compared five free Text-To-Speech (TTS) systems, selected based on characteristics such as availability and capabilities. Tasks were completed by 37 English learners to evaluate these systems in terms of their comprehensibility, naturalness, and intelligibility. Our findings indicate that IBM Watson and Google Translate are the…
Descriptors: Assistive Technology, Educational Technology, Audio Equipment, Comprehension
Kraft, Amanda – Association Supporting Computer Users in Education, 2019
As a value and end result of the user-centered design (UCD) process, user experience (UX) is constantly evolving alongside of the users with which it is concerned. Faculty, staff, and other professionals in higher education attempt to meet the academic, economic, and ability needs of students by conducting usability testing and other user…
Descriptors: Man Machine Systems, Computer System Design, Usability, Open Educational Resources
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Kreil, Jamie L.; Vanek, Jen – COABE Journal: The Resource for Adult Education, 2021
For nearly one year, the EdTech Center at World Education led a field test of the unique mobile app, Learning Upgrade. In this report, we share use scenarios and observations gleaned from this research in adult English speakers of other languages (ESOL) and basic education programs across the U.S. The field test helps us better understand how and…
Descriptors: Adult Education, English (Second Language), Adult Basic Education, Handheld Devices
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Brown, Sarah – Theory Into Practice, 2015
The affordances of digital portfolios provide a space for students to construct themselves in new ways, to the extent that they are creating content in an entirely new genre--a genre where the placement of content; connections among content; and the ability to communicate via image, color, movement, and sound are as important to making meaning as…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Educational Technology, Technology Uses in Education
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