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Sproule, Liz; Walsh, Glenda; McGuinness, Carol – International Journal of Early Years Education, 2019
This paper addresses the incompletely resolved tension between play-based and direct teaching approaches to early years pedagogy and practitioners' resultant difficulties in understanding and delivering high-quality practice. Previously, we argued for the importance of infusing playfulness into all classroom interactions and activities in order to…
Descriptors: Play, Direct Instruction, Locus of Control, Class Activities
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games