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Hansen, Nils Kristian; Mitchell, James Robert – Physics Education, 2013
This work examines the feasibility of employing a Nintendo Wii game
controller for measuring car speed in an interdisciplinary school project. It
discusses the physical characteristics of the controller and of vehicle
headlights. It suggests how an experiment may be linked to topics in
mathematics, statistics, physics and computer science. An…
Descriptors: Science Instruction, Physics, Measurement Equipment, Interdisciplinary Approach
Ballester, Jorge; Pheatt, Charles B. – Physics Teacher, 2012
The study of motion is central in physics education and has taken many forms as technology has provided numerous methods to acquire data. For example, the analysis of still or moving images is particularly effective in discussions of two-dimensional motion. Introductory laboratory measurement methods have progressed through water clocks, spark…
Descriptors: Physics, Motion, Computer Software, Video Games
Anagnostou, Kostas; Pappa, Anastasia – International Journal of Game-Based Learning, 2011
In this work, the authors analyze the video game genres' features and investigate potential mappings to specific didactic approaches in the context of Physics education. To guide the analysis, the authors briefly review the main didactic approaches for Physics and identify qualities that can be projected into game features. Based on the…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Educational Technology