NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 69 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Troussas, Christos; Giannakas, Filippos; Sgouropoulou, Cleo; Voyiatzis, Ioannis – Interactive Learning Environments, 2023
Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, is an important issue of increasing interest. In this context, this paper presents a framework…
Descriptors: Computer Assisted Instruction, Cognitive Style, Cooperative Learning, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Freidus, Alexandra – Anthropology & Education Quarterly, 2022
Drawing on a year of participant observation in an untracked, diversifying middle school, I examine how sixth graders positioned themselves and were positioned by others as "smart" or "not smart." I focus on peer interactions during cooperative small group instruction, identifying the material, relational, and ideational…
Descriptors: Middle School Students, Participant Observation, Grade 6, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Makransky, Guido; Petersen, Gustav Bøg – Educational Psychology Review, 2023
The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like the metaverse have spurred a host of new immersive social applications that are accessed through head-mounted displays. This is expected to stimulate a surge in research on extended…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
What Works Clearinghouse, 2023
Teachers can use a variety of classroom management practices to help foster a classroom environment in which all students can learn. "Good Behavior Game" is a specific classroom management strategy that aims to improve social skills, minimize disruptive behaviors, and create a positive learning environment. Teachers place students into…
Descriptors: Classroom Techniques, Educational Games, Intervention, Evidence Based Practice
Peer reviewed Peer reviewed
Direct linkDirect link
Faber, Ben – International Journal of Christianity & Education, 2020
This article argues that "covenant" ought to serve universally as a framework for education, beyond the exclusive sense of covenant in use in Reformed Christian education. The article begins with covenant as creation's answerable relationship with the Creator, then offers a brief account of language as a form of covenantal exchange, and…
Descriptors: Teaching Methods, Christianity, Religious Education, Religious Factors
Peer reviewed Peer reviewed
Direct linkDirect link
Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Education and Information Technologies, 2020
This conceptual paper explores the pedagogical implications of educational robotics (ER) in management education. Premised on Vygotsky's social constructivism, this paper conceptualizes ER as a stimulus for serving dual roles, as a pedagogical means and as a learning outcome, by presenting a number of justifications and viable approaches. This…
Descriptors: Robotics, Management Development, Teaching Methods, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Moran, Matthew; Hobbs, Christopher – British Journal of Educational Studies, 2018
In recent years, nuclear security has gained prominence on the international security agenda. Driven by post 9/11 anxieties and the politicization of fears regarding nuclear terrorism, concerns in this area have spawned a wealth of initiatives, which seek to counter this threat. Principal among these have been efforts to promote nuclear security…
Descriptors: Communities of Practice, Professional Development, Nuclear Energy, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Shayer, Michael – Journal of Cognitive Education and Psychology, 2022
This article addresses the problem of "education for all," and offers a research proposal that replaces procedural learning by a learning practice whereby all are engaged. Although educational research since 1990 of dialogical learning (DL) and collaborative learning (CL) have shown that it is possible to promote the learning practices…
Descriptors: Learning Theories, Sociocultural Patterns, Science Instruction, Dialogs (Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Jorm, Christine; Roberts, Chris; Gordon, Christopher; Nisbet, Gillian; Roper, Lucinda – Cambridge Journal of Education, 2019
The authors provide an interdisciplinary investigation of student videography for assessment in higher education. Video is becoming a dominant communication modality in our world; school students are taught to create and critique it and educators employ it on-line. Yet the opportunity to include appropriate video-based assessments that capture…
Descriptors: College Faculty, Teacher Attitudes, Video Technology, Evaluation Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mericka, Kirsten – Research-publishing.net, 2018
This chapter presents a technology-enhanced language learning project that was undertaken with advanced first-year university students of German. The students created a LipDub video, which is a music video that combines lip-synching and audio dubbing and can be filmed on any recording device with a camera. To participate in this group project, the…
Descriptors: College Freshmen, Advanced Students, Second Language Learning, German
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McLoone, Seamus C.; Lawlor, Bob J.; Meehan, Andrew R. – Journal of Problem Based Learning in Higher Education, 2016
This paper describes how a circuits-based project-oriented problem-based learning educational model was integrated into the first year of a Bachelor of Engineering in Electronic Engineering programme at Maynooth University, Ireland. While many variations of problem based learning exist, the presented model is closely aligned with the model used in…
Descriptors: Engineering Education, Problem Based Learning, Foreign Countries, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ebbs, Morgan – CEA Forum, 2016
In the spring semester of 2015, Morgan Ebbs made the bold decision to take a class called "The Rhetoric of Gaming." Having only really played games during childhood, Ebbs now thinks that choice was a bit naive. He is not ashamed to admit that he was the definition of what some like to refer to as "casual," "plebe," or…
Descriptors: College Students, Student Attitudes, Attitude Change, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Ross, Spencer M. – Journal of Marketing Education, 2019
Past research has found that students and instructors may be disaffected with many of the most widely used learning management systems (LMS). Other research has found that Millennials and post-Millennials have come to expect open and frequent communication and technologies that facilitate greater teamwork in their business careers. The purpose of…
Descriptors: Marketing, Management Systems, Learner Engagement, Learning Experience
Levine, Peter; Kawashima-Ginsberg, Kei – Jobs For the Future, 2015
This report proposes that the turn toward deeper learning in education reform should go hand in hand with a renewed emphasis on high-quality civics education. Not only does deeper learning have great potential to promote civic outcomes and strengthen our democracy but, at the same time, civic education exemplifies deeper learning, in that it…
Descriptors: Civics, Citizenship Education, Educational Change, Cooperative Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wang, Shuangbao; Kelly, William – Journal of Learning Analytics, 2017
In this paper, we present a novel system, inVideo, for video data analytics, and its use in transforming linear videos into interactive learning objects. InVideo is able to analyze video content automatically without the need for initial viewing by a human. Using a highly efficient video indexing engine we developed, the system is able to analyze…
Descriptors: Video Technology, Online Courses, Educational Technology, Information Security
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5