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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Dixon, Joyce K. – School Library Journal, 1991
Describes the development of the Young People's Library in Las Vegas (Nevada) as a symbolic and literal bridge to the Lied Discovery Children's Museum. The roles in the design process of library administration, library personnel, and the architect are explored, and how this project addressed differences between the architect's artistic vision and…
Descriptors: Architects, Architecture, Childrens Libraries, Design Requirements

Hirumi, Atsusi; And Others – Educational Technology, Research and Development, 1994
Describes the design, development, implementation, and evaluation of an interactive videodisc exhibit at the San Diego Natural History Museum. Design requirements for museum environments and interactive videodisc-based exhibits are examined, a field evaluation is described, and the adaptation of an instructional design model for museum settings is…
Descriptors: Case Studies, Design Requirements, Evaluation Methods, Exhibits
Wolff, Susan J. – National Research Center for Career and Technical Education, 2003
The purpose of the study was to (a) determine the design features of the physical learning environment that support collaborative, project-based learning, and (b) to gain an understanding of the rationale for the selection of the features. The literature review indicated a need for changing learning expectations to prepare learners for rapidly…
Descriptors: Foreign Countries, Student Projects, Active Learning, Educational Environment