NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Flecha, Ramon, Ed.; Pulido, Cristina, Ed.; Villarejo, Beatriz, Ed.; Racionero, Sandra, Ed.; Redondo, Gisela, Ed.; Torras, Elisabeth, Ed. – European Commission, 2020
Students, teachers, families and other community members use digital technology as an educational tool in formal, non-formal and informal learning environments. While its use is widespread, increasing concern has emerged about its effects on children, particularly in relation to their empathy and attention capacity, as these dimensions are crucial…
Descriptors: Influence of Technology, Children, Empathy, Attention
Peer reviewed Peer reviewed
Direct linkDirect link
Arruda, Eucidio Pimenta; Arruda, Durcelina Pimenta – International Journal on E-Learning, 2014
This text discusses the relationship between leisure and education in contemporary society from the perspective of day-to-day use of videogames by young people and its relationship to learning, and specifically school learning. We intend to analyze, in the light of current academic production, the following question: what possible relations are…
Descriptors: Educational Technology, Video Games, Leisure Time, Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Blum-Dimaya, Alyssa; Reeve, Sharon A.; Reeve, Kenneth F.; Hoch, Hannah – Education and Treatment of Children, 2010
Children with autism have severe and pervasive impairments in social interactions and communication that impact most areas of daily living and often limit independent engagement in leisure activities. We taught four children with autism to engage in an age-appropriate leisure skill, playing the video game Guitar Hero II[TM], through the use of (a)…
Descriptors: Play, Video Games, Autism, Scheduling
Peer reviewed Peer reviewed
Direct linkDirect link
Eglesz, Denes; Fekete, Istvan; Kiss, Orhidea Edith; Izso, Lajos – Educational Media International, 2005
As computer games are becoming more widespread, there is a tendency for young people to spend a growing amount of time playing games. The first part of this paper will deal with various types of computer games and their characteristic features. In the second part we show the results of our recent surveys. We examined the motivations of young…
Descriptors: Measures (Individuals), Psychological Characteristics, Motivation, Young Adults
Kline, Stephen; Stewart, Kym; Murphy, David – Canadian Journal of Education, 2006
The idea of media literacy prompts an increasingly divisive debate between educators who wish to protect children from the commercialization of global markets and those who challenge critical media studies as misguided, outdated, and ineffective. We have provided a historical overview of changing conceptions of media literacy as preparation and…
Descriptors: Food, Risk, Journalism Education, Media Literacy