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Jacob Pleasants; Daniel G. Krutka; T. Philip Nichols – Harvard Educational Review, 2023
In this essay, Jacob Pleasants, Dani el G. Krutka, and T. Philip Nichols outline a vision for how technology education can and ought to occur through the core subject areas of science, social studies, and English language arts. In their argument for the development of a technoskeptical stance for thinking critically and making informed decisions…
Descriptors: Science Education, Social Studies, Language Arts, Technology Education
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Zucker, Lauren; Hicks, Troy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
This article explores the writing processes of 22 English education scholars over the course of 23 months, resulting in the 2018 publication of an updated National Council of Teachers of English position statement, Beliefs for Integrating Technology into the English Language Arts Classroom. Through a qualitative approach, authors investigated the…
Descriptors: English Instruction, Language Arts, Teacher Collaboration, English Teachers
Edwards, Lucy – Australian Association for Research in Education, 2016
This research is exploring how emerging technologies are impacting teaching pedagogy and whether these technologies are nurturing higher order thinking in secondary schools in Australia. Technology in education has been identified as a 'wicked problem' (P. Mishra & Koehler, 2008) and a conundrum (Arntzen, 2008). It has been described as an…
Descriptors: Educational Technology, Technology Uses in Education, Thinking Skills, Foreign Countries
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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Samuels, Shalander; Wilkerson, Amanda; Chapman, DeShawn; Watkins, Whitney – Journal of Negro Education, 2020
Teacher education programs (TEPs) are responsible for preparing educators to use and align pedagogical approaches that are conducive for student learning regardless of race, class, ethnicity, gender or socioeconomic status. Drawing from seminal literature on teacher preparation, this conceptual manuscript examined microaffirmations as a culturally…
Descriptors: Culturally Relevant Education, Academic Achievement, Elementary Secondary Education, Minority Group Students
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Lori Ayotte; Cathy Collins – English Journal, 2017
Web-based digital video (DV) applications such as Animoto, Magistro, and Videolicious allow users without technical experience to easily create quality video by matching up appropriate images with text and sound. DV's multimedia capabilities encourage students to become more proficient in new literacies as well as new technologies. This piece…
Descriptors: Video Technology, Technology Uses in Education, Writing Instruction, Reading Instruction
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Baek, Youngkyun; Min, Ellen; Yun, Seongchul – Computers in the Schools, 2020
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and…
Descriptors: Video Games, Technology Uses in Education, Learner Engagement, Skill Development
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Colwell, Jamie; Hutchison, Amy C. – Journal of Digital Learning in Teacher Education, 2015
A systematic review of relevant literature was conducted to provide a source of information and practical guidelines for teachers and teacher educators to consider instructional methods for using digital tools in elementary language arts classrooms to promote literacy. Focal studies are highlighted to provide rich descriptions of practical uses…
Descriptors: Technology Uses in Education, Educational Technology, Language Arts, Teaching Methods
Arabo, Melody; Budd, Jonathan S.; Garrison, Shannon; Pacheco, Tabitha – Thomas B. Fordham Institute, 2017
Although it's been almost seven years since many states took the important step of elevating their academic standards by adopting the Common Core, teachers and administrators across the country still bemoan the lack of reliable information about which instructional materials are high-quality and best aligned to the new standards. One recent survey…
Descriptors: Reading Instruction, Writing Instruction, Reading Improvement, Writing Improvement
Office of Assessment, Research, and Data Analysis, Miami-Dade County Public Schools, 2020
This report examines the outcomes of the Edgenuity application suites, which were widely adopted as an adjunct to virtual instruction during the shutdown of schools (fourth grading period of the 2019-20 school year) due to the Coronavirus pandemic. Edgenuity is a customizable standards-aligned video-based curriculum for middle and high school…
Descriptors: Secondary School Students, Electronic Learning, Blended Learning, Online Courses
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Michael B. Sherry; Ann M. Lawrence – English Journal, 2019
In this article, the authors begin this inquiry by describing their research with a class of middle school writers who played "Quandary," a free online educational game designed to teach argumentation, as part of a unit on writing arguments for environmental action. Regarding the subject area of English language arts (ELA), research has…
Descriptors: Video Games, Technology Uses in Education, Language Arts, Middle School Students
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Johanna Schmertz – English Journal, 2016
This piece introduces methods -- textual interventions -- for teaching close reading through film literacy. Editing is the mechanism that creates meaning out of moving images. To unlock a film's visual "secrets," we must break the sequences of editing; move its hinges; reread and revise the cut.
Descriptors: Film Study, Multiple Literacies, Editing, Critical Reading
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Sommer, Paul – English in Australia, 2017
The 2016 "Garth Boomer Address" considers the teaching of film. It challenges the orthodoxy that calls for a predominantly visual analysis, arguing that editing, sound and a fresh look at the script are equally important. This invites an understanding of characterisation and narrative in terms of the creation of "wholes" and…
Descriptors: Film Study, Production Techniques, Movement Education, Classroom Techniques
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Ellison, Tisha Lewis; Evans, Jessica N. – School Community Journal, 2016
This article explores six effective principles for teachers to use to understand and apply "Minecraft" in today's classrooms. Video games have become one of the fastest growing forms of media for youth and adult consumers. "Minecraft," a multiplayer online game (MOG), is one of the most popular video games to date. By allowing…
Descriptors: Video Games, Technology Uses in Education, Educational Research, Educational Benefits
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Beach, Richard – Research in the Schools, 2012
This article reviews research on English language arts teachers' use of digital tools in the classroom to remediate print literacies. Specifically, this review focuses on the affordances of digital tools to foster uses of digital literacies of informational/accessibility, collaboration knowledge construction, multimodal communication, gaming…
Descriptors: Cooperation, Feedback (Response), Language Arts, English Instruction
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