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Broström, Stig – International Journal of Early Years Education, 2017
In early childhood education and care, Nordic social pedagogy approach is challenged by a learning orientation that often results in unproductive "either/or" thinking. Therefore, based on the two approaches and by analysing several dimensions of Froebel's ideas and prevailing social-historical activity (play) theory, the author deduces…
Descriptors: Active Learning, Student Participation, Learning Activities, Creative Activities
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Breslin, Samantha – American Journal of Play, 2013
This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…
Descriptors: Play, Programming, Aesthetics, Creativity
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Marjanovic-Shane, Ana; Beljanski-Ristic, Ljubica – Mind, Culture, and Activity, 2008
This article investigates the role of play and playlike activities (imagination, art) in developing and using symbolic tools. We understand processes of development of symbolic tools as coordination between two types of relationships: the subject-object relationships and the subject-subject relationships. This coordination begins when a new,…
Descriptors: Play, Interaction, Drama Workshops, Imagination
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Hartley, Sigan L.; Sikora, Darryn M. – Focus on Autism and Other Developmental Disabilities, 2010
The diagnosis of autism spectrum disorders (ASDs) in older children with intellectual disabilities (IDs) is challenging because of overlap in symptomatology and the high comorbidity of these disorders. On the basis of a sample of 89 older children with IDs (aged 6-15 years) referred to an ASD clinic, semistructured parent interviews were used to…
Descriptors: Mental Retardation, Autism, Criteria, Pervasive Developmental Disorders
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Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
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McCann, Robert M.; Honeycutt, James M. – Human Communication Research, 2006
This study examines imagined interactions (IIs) among young adults in the United States, Thailand, and Japan. A comparison of means across cultures on II characteristics reveals that the Japanese participants have the widest variety of II partners, whereas the American participants are the most self-dominant in their IIs and demonstrate the most…
Descriptors: Foreign Countries, Cross Cultural Studies, Interaction, Young Adults
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Leahy, Wayne; Sweller, John – Journal of Experimental Psychology: Applied, 2005
Interactions among the imagination, expertise reversal, and element interactivity effects were investigated in 2 experiments. In Experiment 1, less knowledgeable primary school students learning to use a bus timetable produced better performance under study than imagination conditions, but an increase in their experience reversed the result,…
Descriptors: Interaction, Imagination, Experimental Psychology, Memory
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Brown, P. Margaret; Remine, Maria D. – Deafness and Education International, 2004
Maternal scaffolding of pretend play was investigated in ten hearing mother/hearing child (Hh) dyads and ten hearing mother/deaf child (Hd) dyads. Three videotaped samples of play interaction were collected when the children were 28, 29 and 30 months of age. The videotapes were segmented according to four levels of maternal participation (dyadic…
Descriptors: Play, Mothers, Hearing (Physiology), Discriminant Analysis