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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Jill E. Stefaniak; Stephanie L. Moore – Online Learning, 2024
Generative AI presents significant opportunities for instructional designers to create content and personalize online learning environments. Alongside its benefits, generative AI also poses ethical considerations and potential risks, such as perpetuating biases or disrupting the learning process. Navigating these complexities requires an approach…
Descriptors: Artificial Intelligence, Inclusion, Electronic Learning, Technology Uses in Education
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Bruce Parsons; John H. Curry – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article investigates an artificial intelligence language model, ChatGPT, and its ability to complete graduate-level instructional design assignments. The approach subjected ChatGPT to a needs, task, and learner analysis for a 12th-grade media literacy module and benchmarked its performance by expert evaluation and measurements via grading…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Instructional Design
Rauber, Marcelo Fernando; Gresse Von Wangenheim, Christiane – Informatics in Education, 2023
Although Machine Learning (ML) has already become part of our daily lives, few are familiar with this technology. Thus, in order to help students to understand ML, its potential, and limitations and to empower them to become creators of intelligent solutions, diverse courses for teaching ML in K-12 have emerged. Yet, a question less considered is…
Descriptors: Artificial Intelligence, Technology Education, Elementary Secondary Education, Educational Strategies
Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
Siu-Cheung Kong; Yin Yang – IEEE Transactions on Learning Technologies, 2024
The advent of generative artificial intelligence (AI) has ignited an increase in discussions about generative AI tools in education. In this study, a human-centered learning and teaching framework that uses generative AI tools for self-regulated learning development through domain knowledge learning was proposed to catalyze changes in educational…
Descriptors: Artificial Intelligence, Technology Uses in Education, Independent Study, Elementary Secondary Education
Chelsea Waite; Janette Avelar – Center on Reinventing Public Education, 2024
Since 2019, the world has irrevocably changed, and public education is not exempt. The pandemic and related political, social, economic, and technological developments have indelibly changed the K-12 landscape. Over the past five years, the Canopy Project has documented innovations in K-12 education, uncovering how schools are addressing systemic…
Descriptors: Educational Innovation, National Programs, Instructional Design, Educational Change
Scandura, Joseph M.; Novak, Elena – Technology, Instruction, Cognition and Learning, 2017
AuthorIT and TutorIT represent a fundamentally different approach to building and delivering adaptive learning systems. Intelligent Tutoring Systems (ITS) guide students as they solve problems. BIG DATA systems make pedagogical decisions based on average student performance. Decision making in AuthorIT and TutorIT is designed to model the human…
Descriptors: Intelligent Tutoring Systems, Decision Making, Knowledge Representation, Learning Theories
Afzal, Shazia; Dempsey, Bryan; D'Helon, Cassius; Mukhi, Nirmal; Pribic, Milena; Sickler, Aaron; Strong, Peggy; Vanchiswar, Mira; Wilde, Lorin – Childhood Education, 2019
As artificially intelligent systems make their foray into the day-to-day educational experiences of students, we need to pay careful attention to the relationship between the system and the student. In this article, the authors discuss designing the personality of a virtual tutoring system called IBM Watson Tutor. The AI personality is key to the…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Instructional Design, Learner Engagement
Kim, Yanghee; Baylor, Amy L. – International Journal of Artificial Intelligence in Education, 2016
In this paper we review the contribution of our original work titled "Simulating Instructional Roles Through Pedagogical Agents" published in the "International Journal of Artificial Intelligence and Education" (Baylor and Kim in "Computers and Human Behavior," 25(2), 450-457, 2005). Our original work operationalized…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Interfaces, Instructional Design
Dimitrova, Vania; Brna, Paul – International Journal of Artificial Intelligence in Education, 2016
STyLE-OLM (Dimitrova 2003 "International Journal of Artificial Intelligence in Education," 13, 35-78) presented a framework for interactive open learner modelling which entails the development of the means by which learners can "inspect," "discuss" and "alter" the learner model that has been jointly…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intelligent Tutoring Systems, Interaction