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Jason Taylor – Analytic Teaching and Philosophical Praxis, 2021
Jason Taylor aims in this article to establish two related claims: first, that the features of games provide fertile grounds on which long term philosophical engagement can be fostered; and second, that the attitude of playfulness is a happy bedfellow for the attitude and dispositions that dialogical inquiry is designed to foster in both…
Descriptors: Play, Games, Inquiry, Learner Engagement
McKenzie, Brian – Journal of University Teaching and Learning Practice, 2023
Collaborative worldbuilding is an ideal digital writing project for promoting critical thinking about contemporary issues, developing and applying disciplinary expertise writing transfer, and building digital literacies. In the context of the global COVID-19 pandemic where the student experience was characterised by isolation, collaborative…
Descriptors: Games, Collaborative Writing, Cooperative Learning, Student Projects
Storey, Brian; Butler, Joy – Physical Education and Sport Pedagogy, 2013
Background: This article draws on the literature relating to game-centred approaches (GCAs), such as Teaching Games for Understanding, and dynamical systems views of motor learning to demonstrate a convergence of ideas around games as complex adaptive learning systems. This convergence is organized under the title "complexity thinking"…
Descriptors: Physical Education, Games, Teaching Methods, Motor Development
Charles, Marie-Therese; Bustard, David; Black, Michaela – Electronic Journal of e-Learning, 2009
Student engagement is crucial to the success of e-learning but is often difficult to achieve in practice. One significant factor is the quality of the learning content; also important, however, is the suitability of the process through which that material is studied. In recent years much research has been devoted to improving e-learning content…
Descriptors: Electronic Learning, Learner Engagement, Computers, Games
Beach, Richard – Research in the Schools, 2012
This article reviews research on English language arts teachers' use of digital tools in the classroom to remediate print literacies. Specifically, this review focuses on the affordances of digital tools to foster uses of digital literacies of informational/accessibility, collaboration knowledge construction, multimodal communication, gaming…
Descriptors: Cooperation, Feedback (Response), Language Arts, English Instruction
Tew, Allison Elliott; Dorn, Brian; Leahy, William D., Jr.; Guzdial, Mark – Journal on Educational Resources in Computing, 2008
The ubiquity of personal computational devices in the lives of today's students presents a meaningful context for courses in computer organization beyond the general-purpose or imaginary processors routinely used. This article presents results of a comparative study examining student performance in a conventional organization course and in one…
Descriptors: Comparative Analysis, Courses, College Students, Games
Persell, Caroline Hodges; Pfeiffer, Kathryn M.; Syed, Ali – Teaching Sociology, 2008
This paper arose from a larger study designed to explore what leaders in the field of sociology think are the most important goals and principles for students to understand after taking a college-level introductory course and how they teach those principles. A population of scholarly leaders in sociology was defined by various forms of peer…
Descriptors: Introductory Courses, Professional Associations, Sociology, Teaching Methods
Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
Light, Richard; Butler, Joy – Physical Education and Sport Pedagogy, 2005
This paper examines teacher development of TGfU in teacher education programmes in Australia and the USA by taking a cross-sectional snapshot across a sequence covering the final two years of a teacher education programme in which TGfU is emphasised, and the first two years of teaching after graduating from the same programmes. It explores the…
Descriptors: Preservice Teacher Education, Foreign Countries, Educational Change, Cultural Differences