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Caner Yüksel, Çagla; Dinç Uyaroglu, Ilkay – International Journal of Art & Design Education, 2021
Basic Design is the beginning of design course series in architectural education which initiates architecture students to both architectural education and the profession. First-year design curricula have generally common goals of students' acquisitions about design knowledge, skill and competence; however, ways of teaching may vary. Here, we…
Descriptors: Design, Architectural Education, Curriculum, Teaching Methods
Smith, Louisa; Phillipson, Lyn – International Journal of Social Research Methodology, 2021
The perspective of people with dementia, particularly late-stage dementia, is often excluded from research, even from methods like Participatory Action Research (PAR), which aim to democratise research. This research note outlines how a PAR project engaged with the perspective of people with late-stage dementia in a residential aged care facility.…
Descriptors: Action Research, Dementia, Participatory Research, Nursing Homes
Loudon, Gareth – Higher Education Pedagogies, 2019
The 'Future of Jobs' report from the World Economic Forum highlights that creativity is one of the most important skills needed by the workforce. One way of enhancing the creativity of students undertaking STEM subjects is by taking inspiration from design disciplines. The product design curriculum has creativity at its heart and follows a product…
Descriptors: Design, STEM Education, Learning Strategies, Group Discussion
Peppler, Kylie; Wohlwend, Karen – Arts Education Policy Review, 2018
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, advocate for bringing digital media into the arts education classroom. The promise of such Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based approaches is that, by coupling Science, Technology, Engineering, and Mathematics (STEM)…
Descriptors: STEM Education, Art Education, Design, Computer Science
Goldschmidt, Gabriela – Creativity Research Journal, 2016
For a long time, the creativity literature has stressed the role of divergent thinking in creative endeavor. More recently, it has been recognized that convergent thinking also has a role in creativity, and the design literature, which sees design as a creative activity a priori, has largely adopted this view: Divergent and convergent thinking are…
Descriptors: Evidence, Convergent Thinking, Creativity, Creative Thinking
Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
Springer, Michael S.; Barthell, John F.; Simmons, Charlotte K.; Jackson-Hardwick, Dana; Wilson, Gregory M. – Scholarship and Practice of Undergraduate Research, 2018
The clear and tangible benefits attributed to taking part in undergraduate research and creative experiences are leading colleges and universities to seek ways to broaden participation among students in all academic disciplines, particularly those beyond the STEM fields. The Office of High-Impact Practices was established in 2014 at the University…
Descriptors: Student Research, Undergraduate Students, Student Participation, Creative Activities
Sclater, Madeleine – International Journal of Art & Design Education, 2016
This article uses published research to explore how Technology Enhanced Learning (TEL) can help to sustain learning communities to engage in creative exploration and open investigation. It then draws on this research to ask: how could we use TEL to support pedagogies of socio-ecological sustainability in the Art and Design education community?…
Descriptors: Higher Education, Technology Uses in Education, Sustainability, Communities of Practice
Amiri, Faramarz – International Journal of Art & Design Education, 2011
The number of university undergraduate courses in the area of interactive media is increasing. Many of these courses are based in the schools of art and design that have traditionally valued and focused on developing the aesthetic and artistic design skills of their students. However, because of the rapid changes in new technology the relation…
Descriptors: Programming, Design, Art Education, Information Technology
Halverson, Erica Rosenfeld; Sheridan, Kimberly M. – Harvard Educational Review, 2014
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making…
Descriptors: Design, Design Crafts, Educational Research, Essays
Rutland, Marion – Design and Technology Education, 2009
This paper explores the potential of "blurring the boundaries" between art and design and design and technology with specific reference to "improving creativity" in design and technology, as recommended in an inspection report of secondary and primary schools in England by Ofsted (2008: 7). The paper explores the evolution of…
Descriptors: Foreign Countries, National Curriculum, Art, Design
Evans, Mark – Journal of Research Practice, 2010
This article considers the potential for a researcher to use their own creative practice as a method of data collection. Much of the published material in this field focuses on more theoretical positions, with limited use being made of specific PhDs that illustrate the context in which practice was undertaken by the researcher. It explores…
Descriptors: Researchers, Data Collection, Creative Activities, Design
Clarke, Angela; Budge, Kylie – International Journal of Art & Design Education, 2010
The current tertiary education climate in Australia and other Organisation for Economic Co-operation and Development (OECD) countries is one where class numbers are increasing and contact hours between students and teachers are reducing to keep them financially viable. In this context increasing pressure is being placed on teachers to essentially…
Descriptors: Constructivism (Learning), Small Classes, Educational Practices, Educational Finance
Trebell, Donna – Design and Technology Education, 2009
This paper explores ways in which data collected during designerly activity in a Secondary Design and Technology Classroom in the UK, can be analysed with a view to ascertaining the features of the classroom interactions which facilitate the development of designerly activity in "fledgling designers" (Trebell, 2007). The paper builds…
Descriptors: Interaction, Educational Technology, Design, Design Crafts
Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design