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de Vero, Ivo; Barr, Matthew – International Journal of Game-Based Learning, 2023
Designing an intervention that can effectively develop critical thinking skills is challenging because of the problems of transfer and domain specificity. The authors describe the design and development of a text-based game that could teach players important critical thinking skills in the domain of history. This was achieved by combining Schon's…
Descriptors: History Instruction, Game Based Learning, Critical Thinking, Thinking Skills
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Alvarez-Vargas, Daniela; Perez, Jessica Paola Lopez; Bermudez, Vanessa Noemy; Beltrán-Grimm, Susana; Santana, Evelyn; Begolli, Kreshnik; Bustamante, Andres Sebastian – Theory Into Practice, 2023
In this article, we demonstrate how playful learning serves to provide optimal learning opportunities through teacher-guided play. First, we describe the theoretical design principles that can be leveraged to support mathematical learning for students that have been underserved. Then, we provide concrete examples of evidence-based games that can…
Descriptors: Evidence Based Practice, Physical Activities, Play, Mathematics Education
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Georgakis, Steve – Physical Educator, 2023
Indigenous games and sports (IG&S) form a mandated part of the Health and Physical Education (HPE) learning area of the Australian National Curriculum and to encourage the adoption of IG&S, the Australian Curriculum, Assessment, and Reporting Authority (ACARA), the independent statutory authority responsible for the development of a…
Descriptors: Indigenous Knowledge, Games, Athletics, Health Education
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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence