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Kyungeun Lim; Sohyun An – Art Education, 2024
H ow can we integrate art and social studies to advance art teacher education for social justice? This question has guided our collaborative journey as teacher educators at the same institution. At a public university in the southern United States, the first author is an art teacher educator, and the second author is a social studies teacher…
Descriptors: School Segregation, Educational History, Visual Arts, Social Studies
Fabiano Fruett; Fernanda Pereira Barbosa; Samuel Cardoso Zampolli Fraga; Pedro Ivo Aragao Guimaraes – IEEE Transactions on Education, 2024
Open-source hardware and software platforms have played an important role in democratizing access to technology and education in computer science and engineering. Recent advancements in tools, such as KiCad, MicroPython, and Thonny, integrated development environment potentially accelerate low-budget educational applications, providing a smooth…
Descriptors: Open Source Technology, STEM Education, Art Education, Artificial Intelligence
John Corry Werth; Peter Charles Sinclair Taylor; Elisabeth Taylor – Australian Mathematics Education Journal, 2024
Over the past 20 years, the authors have designed an interdisciplinary approach that integrates Arts-based methods into STEM education. This integrated STEAM education perspective is particularly useful for enabling students to develop (i) not only their traditional scientific (and mathematical) understanding of the outer world but also (ii) their…
Descriptors: Mathematics Instruction, Artificial Intelligence, Computer Software, STEM Education
Horrace, Rebecca – International Journal of the Whole Child, 2021
The purpose of this article is to explore the relationship between technology integration and play from a whole child perspective, specifically through online play groups. As play continues to decline and vanish from our schools completely, the author believes we must reexamine the countless benefits of play across STREAM education. With current…
Descriptors: STEM Education, Art Education, Technology Integration, Play
Bassey, Archibong Bassey; Akpan, Roseline Williams – African Educational Research Journal, 2021
The paper examined the state-of-the-art in teaching Fine and Applied Arts in the Colleges of Education in Nigeria. Views and studies by experts and cooperate bodies were analysed. The concepts of Fine and Applied Arts, e-technology use, impacts and influence of technology as well as the state of the art in the instructions of Fine and Applied Arts…
Descriptors: Foreign Countries, Art Education, Schools of Education, Technology Uses in Education
Park, Ye Sul – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
Since the advent of the postdigital era, technologies have been dramatically transforming human lives, shifting the ways humans communicate, learn, and create. This article aims to envision how entanglements with nonhuman intelligences can unsettle and reshape pedagogical approaches in the field of art education. I argue for the need to…
Descriptors: Creativity, Artificial Intelligence, Art Education, Man Machine Systems
Betul Czerkawski – Issues and Trends in Learning Technologies, 2022
GeoHumanities is an interdisciplinary field, which combines geography, arts, and humanities. At the intersection of these three disciplines, GeoHumanities' purpose is to use space, place, landscape, and environment to tell the stories of cultures, nature, and heritage of various ethnic groups. The GeoHumanities Forum at the Royal Holloway…
Descriptors: Visual Aids, Data Analysis, Humanities, Geography
F. Javier Perales; José Luis Aróstegui – Arts Education Policy Review, 2024
The integration of the arts and humanities into the core of curriculum along with the sciences and technological disciplines is an emerging issue in educational research. This article seeks to contribute to this research and curricular approach, for which we analyze the emergence of the STEAM movement, its implementation in class, and its social,…
Descriptors: STEM Education, Art Education, Integrated Curriculum, Competence
Wang, Tingting Windy – Art Education, 2018
In 2013 David Hockney exhibited 147 pieces of his iPad artwork at the De young Museum in San Francisco, drawing attention to the creative possibilities the iPad could open for serious artwork (O'Brien, 2013). The iPad became a core part of Hockney's creative process, according to the audio tour of this exhibit. While that may surprise those…
Descriptors: Art Education, Handheld Devices, Telecommunications, Educational Technology
Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
Jordan, Alvaro; Knochel, Aaron D.; Meisel, Nicholas; Reiger, Kelsey; Sinha, Swapnil – International Journal of Art & Design Education, 2021
Combining the excitement from the maker movement and the novel creation of deployable makerspaces, we review the development of the Mobile Atelier for Kinaesthetic Education (MAKE) 3D. MAKE 3D is a mobile makerspace platform that can be deployed anywhere there is electricity to create a curricular spectacle of digital fabrication in particular…
Descriptors: Art Education, Shared Resources and Services, Learning Activities, Technology Uses in Education
Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
Oparaocha, Gospel Onyema; Daniil, Pokidko – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
Changing environment requires not just creativity, but disruptive creativity. The traditional planning paradigm within business organizations heavily relies on long- and short-term forecasting in order to predict the future and plan accordingly. However, a large share of business development is now characterized by rapid changes, inconsistency and…
Descriptors: Innovation, Business Administration Education, Teaching Methods, Video Technology
Emeline Roy; Matt McLain – Curriculum Journal, 2025
Applied arts and artistic cultures are taught in vocational high schools, in France, with the aim of developing civic and social skills in students, which are cross-cutting or generic. To achieve this, this design education revolves around the creation and conception of artefacts. This article explores epistemological issues relating to the role…
Descriptors: Foreign Countries, Career and Technical Education Schools, High Schools, Intellectual Disciplines
Gao, Min – Science Insights Education Frontiers, 2021
Chinese traditional art education plays a unique role in transmitting traditional culture and in developing social civilization but is limited by the monotony of the teaching model structure, its inflexibility in learning time and space, constraints in the teaching scale, and lack of immersive experience. This article discusses the application of…
Descriptors: Art Education, Asian Culture, Computer Simulation, Teaching Methods