NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
National Institute of Adult Continuing Education, 2009
This briefing paper endeavours to highlight the challenges facing refugees and asylum seekers in the United Kingdom in accessing education, training and employment. It does not claim to cover all the issues but is intended as a starting point for providers of adult learning and/or advice. It initially sets out the facts about definitions and…
Descriptors: Foreign Countries, Employment, Adult Learning, Immigration
Pennsylvania State Univ., University Park. – 1987
The document presents partial recommendations of a Pennsylvania State University Study Group on the Status of Women at the University. Recommendations concern: special populations, sexual harassment in the workplace, sexual violence against women, women's athletics, and health services for women students. Among specific recommendations are the…
Descriptors: Adult Students, Ethnic Groups, Females, Higher Education
Pennsylvania State Univ., University Park. – 1988
The final report of the Pennsylvania State University Strategic Study Group on the Status of Women describes activities and presents recommendations concerned with the broad areas of leadership share, structure and quality of University worklife, and structure and quality of the academic environment. Recommendations address the following specific…
Descriptors: Adult Students, Employed Women, Ethnic Groups, Faculty Promotion