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López López, Ligia – Curriculum Inquiry, 2020
From the vantage point of Ta Moko, this paper reads educational practices as ancestral rituals engendering antibrownness. Antibrownness is the social and analytical routine that this paper attempts to unsettle by examining the curricular practices of difference making in literacy in primary education in the US as the locus of colonial…
Descriptors: Social Bias, Racial Bias, Popular Culture, Literacy Education
Kadakia, Maya – TechTrends: Linking Research & Practice to Improve Learning, 2005
During the 2004-2005 school year, Maya Kadakia conducted a pilot study of her master's project which focuses on how student engagement is affected by a curriculum that incorporates popular culture. She created a Language Arts unit which incorporates the video game Morrowhid. Maya teaches seventh grade Language Arts and Social Studies at a diverse…
Descriptors: Grade 7, Educational Needs, Video Games, Popular Culture