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Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
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Doerr, Neriko Musha – Review of Education, Pedagogy & Cultural Studies, 2015
Culture is not a predetermined, static, bounded unit. Both its boundaries and what is considered cultural difference are constructed through social processes. Ray McDermott and Herve Varenne (1995) argue that only certain differences are noticed, usually according to what is regarded as meaningful difference in one's own society. For example, in a…
Descriptors: Cultural Differences, Social Influences, Social Environment, Ethnography
Nizegorodcew, Anna – 1987
Polish university programs in English as a foreign language (EFL) contain a discussion course whose usual format is student presentations on an assigned topic of general interest. However, the communicative approach has made teachers more sensitive to the authenticity and suitability of the situations used for classroom role-playing. The approach…
Descriptors: Classroom Techniques, College Second Language Programs, College Students, Communicative Competence (Languages)