Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Canadian Education Association | 1 |
Human Development Network… | 1 |
International Journal of… | 1 |
Journal of Adolescent & Adult… | 1 |
Learning, Media and Technology | 1 |
Online Submission | 1 |
Author
Arada, Kathleen | 1 |
Barrera-Osorio, Felipe | 1 |
Donehower, Claire | 1 |
Games, Ivan Alex | 1 |
Gu, Wei | 1 |
Jenkins, Sandi | 1 |
Lewis, MEB. | 1 |
Lin, Hui-Fen | 1 |
Linden, Leigh L. | 1 |
Liu, Chun | 1 |
Milton, Penny | 1 |
More ▼ |
Publication Type
Reports - Evaluative | 6 |
Journal Articles | 3 |
Numerical/Quantitative Data | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Grade 7 | 6 |
Grade 8 | 6 |
Elementary Secondary Education | 4 |
Grade 5 | 4 |
Grade 6 | 4 |
Elementary Education | 3 |
Grade 10 | 3 |
Grade 4 | 3 |
Grade 9 | 3 |
Middle Schools | 3 |
Grade 11 | 2 |
More ▼ |
Audience
Laws, Policies, & Programs
Individuals with Disabilities… | 1 |
No Child Left Behind Act 2001 | 1 |
Telecommunications Act 1996 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
O'Malley, Patricia; Jenkins, Sandi; Wesley, Brooke; Donehower, Claire; Rabuck, Deidre; Lewis, MEB. – Online Submission, 2013
Research into integrating technology such as iPads into the curriculum for students with disabilities is still new. The purpose of this study was to examine the effect of the use of a basic math skill application on an iPad to increase basic math fluency. As part of a classwide academic intervention, the study was conducted with 10 students with…
Descriptors: Learner Engagement, Program Effectiveness, Special Education, Intervention
Barrera-Osorio, Felipe; Linden, Leigh L. – Human Development Network Education, 2009
This paper presents the evaluation of the program Computers for Education. The program aims to integrate computers, donated by the private sector, into the teaching of language in public schools. The authors conduct a two-year randomized evaluation of the program using a sample of 97 schools and 5,201 children. Overall, the program seems to have…
Descriptors: Program Effectiveness, Educational Technology, Computer Uses in Education, Access to Computers
Milton, Penny – Canadian Education Association, 2008
The Canadian Education Association (CEA) was commissioned by Hewlett-Packard Canada to create a case study describing the development, implementation and outcomes of New Brunswick's Dedicated Notebook Research Project. The New Brunswick Department of Education designed its research project to assess impacts on teaching and learning of dedicated…
Descriptors: Foreign Countries, Laptop Computers, Access to Computers, Computer Uses in Education
Gu, Wei; Liu, Chun; Lin, Hui-Fen – International Journal of Educational Policy, Research, and Practice: Reconceptualizing Childhood Studies, 2005
As one of the popular and promising instructional technologies, Internet is playing a more and more important role in educational field all over the world. Bringing Internet into classrooms is encouraged in many countries; however, their policy initiatives to achieve this vary. The present paper is an empirical and exploratory study, trying to…
Descriptors: Foreign Countries, Educational Technology, Internet, Educational Policy
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills