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Rotermund, Susan; Burke, Amy – National Science Foundation, 2021
Elementary and secondary science, technology, engineering, and mathematics (STEM) education is the foundation for students' entry into postsecondary STEM majors as well as a wide variety of STEM occupations. Proficiency in STEM fields is vital to economic growth and international competitiveness and important for all citizens in an increasingly…
Descriptors: Elementary Education, Secondary Education, STEM Education, Educational Indicators
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What Works Clearinghouse, 2018
"Achieve3000®" is a supplemental online literacy program that provides nonfiction reading content to students in grades preK-12 and focuses on building phonemic awareness, phonics, fluency, reading comprehension, vocabulary, and writing skills. "Achieve3000®" is designed to help students advance their nonfiction reading skills…
Descriptors: Reading Programs, Literacy Education, Electronic Learning, Nonfiction
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Lee, June; Yoon, Seo Young; Lee, Chung Hyun – Turkish Online Journal of Educational Technology - TOJET, 2013
The purposes of the study are to investigate CHLS (Cyber Home Learning System) in online video conferencing environment in primary school level and to explore the students' responses on CHLS-VC (Cyber Home Learning System through Video Conferencing) in order to explore the possibility of using CHLS-VC as a supportive online learning system. The…
Descriptors: Student Attitudes, Teaching Methods, Elementary Schools, Foreign Countries
Barbour, Michael K. – International Association for K-12 Online Learning, 2009
The goal of the initial "Snapshot State of the Nation: K-12 Online Learning in Canada" report was to provide an overview of the state of K-12 online learning in Canada. This was accomplished through the use of short commentaries about the state of K-12 distance education for each province and territory, along with more developed case…
Descriptors: Electronic Learning, Elementary Secondary Education, Distance Education, Online Courses
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Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
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Wu, Jianjun; Zhang, Yixin – Educational Media International, 2010
An increasing number of K-12 school teachers have been using handheld, or palmtop, computers in the classroom as an integral means of facilitating education due to the flexibility, mobility, interactive learning capability, and comparatively inexpensive cost. This study involved two experiments in handheld computers: (a) a comparison of the…
Descriptors: Test Results, Spelling, Learning Processes, Educational Technology
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Yang, Jie Chi; Lin, Yi Lung – Educational Technology & Society, 2010
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more students to share and exchange information. This problem affects interactions among group members. To…
Descriptors: Electronic Learning, Student Attitudes, Pretests Posttests, Achievement Tests
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Krnel, Dušan; Bajd, Barbra – Acta Didactica Napocensia, 2009
This paper addresses the use of e-materials in learning. Under pressure from the public, which is becoming increasingly conversant with IT, schools and also other non-formal types of learning are changing into e-classrooms and e-learning. Among parents and teachers, too, there is a widespread opinion that e-learning is more motivating and is more…
Descriptors: Instructional Materials, Electronic Learning, Electronic Classrooms, Online Courses
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Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills