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Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph – Information Systems Education Journal, 2015
Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…
Descriptors: Computer Science Education, Man Machine Systems, Computer Software, Curriculum Development
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
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Timms, Michael J. – International Journal of Artificial Intelligence in Education, 2016
This paper proposes that the field of AIED is now mature enough to break away from being delivered mainly through computers and pads so that it can engage with students in new ways and help teachers to teach more effectively. Mostly, the intelligent systems that AIED has delivered so far have used computers and other devices that were essentially…
Descriptors: Artificial Intelligence, Educational Technology, Robotics, Intelligent Tutoring Systems
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Dillenbourg, Pierre – International Journal of Artificial Intelligence in Education, 2016
How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…
Descriptors: Artificial Intelligence, Educational Trends, Trend Analysis, Educational Technology
Geyer, Cornelia; Geisler, Stefan – International Association for Development of the Information Society, 2012
Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…
Descriptors: Foreign Countries, Computer Science, Adolescents, Man Machine Systems
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Chiappini, Giampaolo – International Journal for Technology in Mathematics Education, 2012
Is it possible to study the ergonomic affordances offered by a system designed for educational aims and their transformation into cultural affordances? To this purpose, what references can we adopt? This work describes the theoretical framework used to realise this study referring to AlNuSet, a system realised within the EC ReMath project to…
Descriptors: Human Factors Engineering, Models, Mathematics, Mathematics Instruction
Phillips, Donald – Computers in Libraries, 2012
A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…
Descriptors: Computer Interfaces, Computer System Design, Man Machine Systems, Personality Traits
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Wang, Minjuan; Shen, Ruimin – British Journal of Educational Technology, 2012
The demands of an increasingly knowledge-based society and the dramatic advances in mobile phone technology are combining to spur the growth of mobile learning (mLearning). However, for mLearning to attain its full potential, it is essential to develop pedagogy and instructional design tailored to the needs of this new learning environment. At…
Descriptors: Electronic Learning, Learning Theories, Instructional Design, Guidelines
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Fleischer, Håkan – Education Inquiry, 2011
The article aims to illuminate the character of Web 2.0 based on a reading of Martin Heidegger in order to provoke new epistemological questions about Web 2.0 and knowledge formation. The article applies the ontological grounds on which Heidegger described being-in-world and worldliness to the phenomenon of Web 2.0. The article states that Web 2.0…
Descriptors: Phenomenology, Web 2.0 Technologies, Concept Formation, Epistemology
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Wangerin, Laura – Social Education, 2012
Technology offers three major benefits to world history teachers: an online supply of supplemental resources; access to creative tools; and the opportunity for students to collaborate. These three positive contributions vary in the degree of involvement they require of students. Supplemental resources offer or display information, but often lack a…
Descriptors: Technology Uses in Education, History Instruction, Instructional Effectiveness, Curriculum Enrichment
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Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
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du Boulay, Benedict; Avramides, Katerina; Luckin, Rosemary; Martinez-Miron, Erika; Rebolledo-Mendez, Genaro; Carr, Amanda – International Journal of Artificial Intelligence in Education, 2010
This paper describes a Conceptual Framework underpinning "Systems that Care" in terms of educational systems that take account of motivation, metacognition and affect, in addition to cognition. The main focus is on "motivation," as learning requires the student to put in effort and be engaged, in other words to be motivated to learn. But…
Descriptors: Learning Motivation, Metacognition, Affective Behavior, Schemata (Cognition)
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Pettersson, Rune – Journal of Visual Literacy, 2014
Information design has practical and theoretical components. As an academic discipline we may view information design as a combined discipline, a practical theory, or as a theoretical practice. So far information design has incorporated facts, influences, methods, practices, principles, processes, strategies, and tools from a large number of…
Descriptors: Design, Information Services, Theories, Interdisciplinary Approach
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Anderson, Daniel – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2010
I'm talking about the ways we represent ourselves and our world. I've put some thoughts on the topic together here--a gathering that enacts new media creating and takes up conceptual layers like metaphors, models, and composing. The primary sources are videos from the Get a Mac campaign, aka I'm a Mac; I'm a PC ads. Posthuman concepts blending…
Descriptors: Figurative Language, Computers, Advertising, Mass Media Effects
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Saarti, Jarmo; Raivio, Jouko – Journal of Librarianship and Information Science, 2011
This article presents a reading of the user interface in one public library system. Its aim is to find out the frames and competences required and used in the communication between the computer and the patron. The authors see the computer as a text that is to be read by the user who wants to search for information from the library. The transition…
Descriptors: Electronic Libraries, Library Networks, Online Catalogs, Online Searching
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