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Chalecki, Elizabeth L. – Journal of Political Science Education, 2021
The original Fred Friendly Seminar was a Socratic dialog intended for expert debate on issues of ethics and public policy. I wanted to apply the format to inter-faculty learning on issues of international relations and foreign policy, so I proposed a type of hybrid scenario, combining the detail and self-reflection of a traditional seminar with…
Descriptors: Program Development, Faculty Development, College Faculty, Questioning Techniques
Phillips, Kaitlin E.; Forsythe, Katherine E. – Communication Teacher, 2020
Every time we join an organization, we go through the socialization process, which is often not as explicit as we might like. Although organizations often provide handbooks for role-related information, there is no such formal structure for cultural information. In order to understand the socialization process and the value it has for both the…
Descriptors: Role Playing, Teaching Methods, Socialization, Organizational Culture
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Drake, Kenneth; Rooney, Steven – Journal of Chemical Education, 2021
Successful mastery of multistep synthesis is an essential learning objective in the completion of the organic chemistry sequence. This entrepreneurial class project was designed to incentivize students to master multistep synthesis through role-playing as an entrepreneur. In short, students play the role of a group member in a startup whereby they…
Descriptors: Organic Chemistry, Science Projects, Class Activities, Entrepreneurship
Michael L. Kersulov; Kelly Falch; Anna Hartwig – English Journal, 2021
During the fall of 2019, the chaotic American political landscape was charged with scandal, debate, and accusations. As a result, students would often bring local and national politics into the authors' high school English language arts (ELA) classes. Instead of ignoring the students' heated debates in the classroom, the authors decided to embrace…
Descriptors: Role Playing, Debate, Politics, High School Students
Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
Emily Byers-Ferrian; Shannon Keeny – Learning Professional, 2024
Eighteen people from different countries sat in a circle of chairs in a room facing the Sea of Moyle, some having traveled far to reach Ballycastle, Northern Ireland, for a week of learning about skillful responses to conflict and living better together across differences. Addressing the group, which included the authors, was Colin Craig, founder…
Descriptors: Foreign Countries, Conflict, Faculty Development, Change Agents
Flaherty, Hanni B. – Journal of Social Work Education, 2023
Practitioners are required to have both practice knowledge of theoretical approaches and professional competence and skills. For student social workers, acquiring the former has been traditionally associated with academic teaching. With practice placement learning, the latter has required unique consideration with the incorporation of the online…
Descriptors: Computer Simulation, Role Playing, Social Work, Counselor Training
Rafael Leonardo da Silva – International Journal of Designs for Learning, 2020
On Fighting Shadows (OFS) is a two-dimensional roleplaying game that tells the story of Marvin, a young adult that experiences hidden disabilities, focusing on hydrocephalus and its possible mental health implications, such as anxiety and depression. Developed with the goal of being both informational and engaging, OFS aims to increase awareness…
Descriptors: Role Playing, Consciousness Raising, Disabilities, Game Based Learning
Tan, Hock Siew – Biochemistry and Molecular Biology Education, 2021
Many universities resort to online teaching due to COVID-19 pandemic. It is a challenging endeavor, especially in Molecular Biology courses that require lab access. Mock grant application roleplay is one alternative to lab-based activities. Students are engaged in three aspects: (i) targeted literature review, (ii) research proposal writing and…
Descriptors: Molecular Biology, Role Playing, Proposal Writing, Science Laboratories
Timlin, Chelsea; Warner, Chantelle; Clark, Laurie; Ploschnitzki, Patrick – Unterrichtspraxis/Teaching German, 2021
Because of their presumably familiar plot lines and character tropes, the Grimm Brothers' fairy tales are often included as one of the earliest literary selections in German language and culture curricula. However, for learners to engage more critically and interpretively with fairy-tale genres, it is exactly their assumed familiarity with the…
Descriptors: Fairy Tales, Perspective Taking, German, Second Language Learning
Peer Prompting and Reinforcement for Supporting Positive Behavioral Development in Students with EBD
Wang, Jing; Maggin, Daniel M.; Zarate, Kary – Beyond Behavior, 2022
Peer-mediated interventions (PMIs) are an effective support for students with emotional and behavioral disorders (EBD) for improving targeted behavioral skills. As one of the most important strategies in PMI, peer prompting and reinforcement (PR) provides an effective approach for developing and maintaining positive behavior. This article provides…
Descriptors: Peer Influence, Intervention, Emotional Disturbances, Behavior Disorders
Lieberman, Lauren J.; Childs, Ruth – Journal of Visual Impairment & Blindness, 2020
Children with visual impairments are often behind their same-age peers in motor skills and physical activity (Haibach et al., 2014; Lieberman et al., 2010). Their physical education teachers and coaches do not always know how to include them in general physical education programs (Conroy, 2012; Haegele & Sutherland, 2015; Haegele & Zhu,…
Descriptors: Athletics, Self Advocacy, Visual Impairments, Adapted Physical Education
Pillay, Ansurie – Changing English: Studies in Culture and Education, 2021
In this paper, I reflect on a series of lectures, underpinned by the principles of critical pedagogy, when engaging with Shakespeare's "The Tempest." Working with student teachers in a South African School of Education, I used a talk-back design to enable students to talk back to the canon and open the dialogue about resistance. I used…
Descriptors: Drama, English Literature, Foreign Countries, Critical Theory