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Marienau, Catherine; Reed, Susan C. – New Directions for Adult and Continuing Education, 2008
Careful course design sets the stage for effective learning, whether in a formal or informal setting. Designers of learning experiences seek a balance among several learning objectives that compete for time in the classroom and for space on the syllabus. The nature of community based learning with adults multiplies the design decisions that must…
Descriptors: Experiential Learning, Adult Learning, Curriculum Design, Instructional Design
Livingston, Pamela – Technology & Learning, 2007
In this article, the author discusses the proliferation of one-to-one programs. For educators, the key to one-to-one success is in a well-managed and thoughtfully approached classroom program. Despite a good body of anecdotal evidence on the success of one-to-one programs--increased student attendance and motivation, more collaborative…
Descriptors: Performance Factors, Educational Technology, Virtual Classrooms, Guidelines
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Dillenbourg, P.; Tchounikine, P. – Journal of Computer Assisted Learning, 2007
In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer. The rationale of scripts is to structure collaborative learning processes in order to trigger group interactions that may…
Descriptors: Learning Processes, Scripts, Engines, Cooperative Learning
Willison, John – Journal of University Teaching and Learning Practice, 2007
The perceived importance and the prevalence of academic development programs worldwide mean that it is critical that characteristics essential for the success of such programs be identified and incorporated. This article recognises the manifold perspectives on identifying such characteristics, but argues that if it is desirable that an academic…
Descriptors: College Programs, Ethics, Educational Principles, Strategic Planning

Zazelenchuk, Todd W.; Boling, Elizabeth – Educause Quarterly, 2003
Discusses how Web portals can best serve higher education institutions if portal designers first understand and satisfy user needs. Shares findings from a usability study of an Indiana University enterprise portal application, which indicated that many existing interaction design principles still apply. (EV)
Descriptors: Design, Design Preferences, Higher Education, World Wide Web
Rosenberg, Scott – Popular Computing, 1984
Examines trends in the design of user guides for microcomputer programs. These include making documentation more accessible by making manuals less technical, injecting common sense, creating booklets that enhance a program's theme, creating tutorial disks, and program self-documentation. (MBR)
Descriptors: Computer Programs, Design Preferences, Designers, Documentation
Baker, William H. – Business Communication Quarterly, 2006
Business communication courses are ideal for teaching visual communication principles and techniques. Many assignments lend themselves to graphic enrichment, such as flyers, handouts, slide shows, Web sites, and newsletters. Microsoft Publisher and Microsoft PowerPoint are excellent tools for these assignments, with Publisher being best for…
Descriptors: Business Communication, Instructional Materials, Visual Aids, Curriculum Enrichment
King-Sears, Margaret E.; Evmenova, Anna S. – TEACHING Exceptional Children, 2007
This article describes the premises, principles, and processes for integrating TECH into instruction. TECH is an acronym designed for educators to more smoothly integrate technology into instructional activities. It includes four steps: (1) Target the students' needs and the learning outcome; (2) Examine the technology choices, then decide what to…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Educational Principles
Della-Piana, Connie Kubo; Della-Piana, Gabriel M. – Journal of MultiDisciplinary Evaluation, 2007
While the current debate in the evaluation community has concentrated on examining and explicating implications of the choice of methods for evaluating federal programs, the authors of this paper address the challenges faced by the government in the selection of funding mechanisms for supporting program evaluation efforts. The choice of funding…
Descriptors: Research and Development, Program Evaluation, Federal Programs, Evaluation Methods
Clark, Damien; Baillie-de Byl, Penny – International Journal of Distance Education Technologies, 2007
Computer aided assessment is a common approach used by educational institutions. The benefits range into the design of teaching, learning, and instructional materials. While some such systems implement fully automated marking for multiple choice questions and fill-in-the-blanks, they are insufficient when human critiquing is required. Current…
Descriptors: Computer Assisted Testing, Test Scoring Machines, Courseware, Computer System Design
Lazarus, Sheryl S.; Thurlow, Martha L.; Christensen, Laurene L.; Cormier, Damien – National Center on Educational Outcomes, University of Minnesota, 2007
Federal legislation requires that all students, including students with disabilities, be included in all state and district-level accountability systems. Many students can take the regular assessment with or without accommodations, but some students with disabilities need alternate ways to access assessments. For the past several years, states…
Descriptors: Individualized Education Programs, Federal Legislation, Alternative Assessment, Disabilities
Vezzoli, Carlo; Sciama, Dalia – International Journal of Sustainability in Higher Education, 2007
Purpose: The purpose of this paper is to introduce the hypothesis that it is fruitful to study new areas within research for sustainability, through experimental education courses, that are based on international and multilateral (transcultural) learning processes. Design/methodology/approach: This way of introducing education into open research…
Descriptors: Educational Research, Learning Processes, Experimental Curriculum, Hypothesis Testing