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Showing 1 to 15 of 31 results Save | Export
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Harper, Jamie – Research in Drama Education, 2022
Recent proliferation of participatory performance forms has prompted debate on the agency of participants. Consideration of agential potential must go beyond the enactment of the work, however, to assess how participatory experiences can be self-documented and how such records may inform artistic pedagogy. Through discussion of a creative learning…
Descriptors: Creativity, Role Playing, Drama, Play
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Veraksa, Nikolay E.; Veresov, Nikolay N.; Sukhikh, Vera L. – International Journal of Early Years Education, 2022
Role-play is a natural and dominant form of early childhood activity. While playing, a child masters new forms of behavior, learns to interact with others, and develops imagination and self-regulation skills. The existing methods of play assessment are based on different theoretical approaches that variously define both the criteria for play and…
Descriptors: Scoring Rubrics, Role Playing, Preschool Children, Early Childhood Education
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Gaines, Andrew M. – Research in Drama Education, 2015
As a licensed dramatherapist, experienced teacher, applied theatre artist and doctoral candidate in educational theatre, the centre of my research and practice has revolved around the intersection of activism, education, healing and performance aesthetics for the last 20 years. My latest street theatre project, "Kindergarten Truck" (KT),…
Descriptors: Play, Drama, Theater Arts, Role Playing
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Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
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Garcia, Antero – Knowledge Quest, 2012
In this article, the author explores youth participatory action research (YPAR) through gameplay. He describes Ask Anansi, an alternate reality game (ARG) played in the "real world" by weaving elements of storytelling and fiction into the environment played as part of class experience. This game which the author created drove the…
Descriptors: Action Research, Participatory Research, Games, Story Telling
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Corsaro, William A. – American Journal of Play, 2012
The author looks at children's play from the perspective of interpretive reproduction, emphasizing the way children create their own unique peer cultures, which he defines as a set of routines, artifacts, values, and concerns that children engage in with their playmates. The article focuses on two types of routines in the peer culture of preschool…
Descriptors: Play, Preschool Children, Peer Influence, Cultural Influences
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Logue, Mary Ellin; Detour, Ashlee – Early Childhood Research & Practice, 2011
This article describes teachers' collaborative inquiry into the pretend "bad guy" play of 12 children in a university laboratory preschool classroom in the northeastern United States. The article describes the inquiry process and includes details and documentation of children's decisions, actions, and interactions related to the bad guy…
Descriptors: Play, Dramatic Play, Teaching Methods, Teacher Role
Yan, Peng; Slator, Brian M.; Vender, Bradley; Jin, Wei; Kariluoma, Matti; Borchert, Otto; Hokanson, Guy; Aggarwal, Vaibhav; Cosmano, Bob; Cox, Kathleen T.; Pilch, André; Marry, Andrew – International Association for Development of the Information Society, 2013
Research into virtual role-based learning has progressed over the past decade. Modern issues include gauging the difficulty of designing a goal system capable of meeting the requirements of students with different knowledge levels, and the reasonability and possibility of taking advantage of the well-designed formula and techniques served in other…
Descriptors: Intelligent Tutoring Systems, Immersion Programs, Role Playing, Biological Sciences
Basic Skills Agency, 2012
The "Fun with..." series is a set of six booklets published by the Basic Skills Agency. All are aimed at providing parents, childminders and carers of 3-5-year-olds with practical ideas and activities to support the development of young children through play and games in the Early Years Foundation Stage. This leaflet contains ideas on how to use…
Descriptors: Young Children, Parents, Caregivers, Child Development
Bennett, Elaine; Weidner, Jenny – Routledge, Taylor & Francis Group, 2011
Children are born naturally mathematical, so why is it sometimes so difficult to observe children being mathematical? Why do so many of us think we are "bad" at maths and how does this subconsciously affect the provision, experiences and opportunities we provide for young children who are starting their mathematical learning journey? This easily…
Descriptors: Early Childhood Education, Mathematics Instruction, Learning Activities, Play
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Khoo, Angeline – Asia Pacific Journal of Education, 2012
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper…
Descriptors: Addictive Behavior, Play, Moral Issues, Ethical Instruction
Le Messurier, Mark; Parker, Madhavi Nawana – Routledge, Taylor & Francis Group, 2011
Some children, for all manner of reasons, struggle to make friends and fit in socially. "What's the Buzz?" is a unique sixteen-lesson social skills enrichment programme designed to explicitly teach children how to think and relate to others in social situations. This lively, highly practical role-play and play-based programme targets everyday…
Descriptors: Feedback (Response), Play, Interpersonal Competence, Elementary School Students
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Commeyras, Michelle – E-Learning, 2009
This is an account of what a teacher educator learned from using the video game Neverwinter Nights with Drax, a high school student whose reading is like that of an elementary school student. Neverwinter Nights is a role-playing adventure game that requires reading print along with other meaningful signs such as sounds, artefacts, color, maps,…
Descriptors: Play, Video Games, Word Recognition, Research Opportunities
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Worch, Eric A.; Scheuermann, Amy M.; Haney, Jodi J. – Science and Children, 2009
The activity shared here is an animal role-playing lesson developed, field-tested, and refined for "Nature's Neighborhood", a newly designed children's education facility at the Toledo Zoo. The activity is targeted at students in kindergarten through second grade, but it can be adapted for use in grades three and four as well. Through…
Descriptors: Role Playing, Teaching Methods, Science Instruction, Elementary School Science
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Thomas, Brett W.; Roberts, Mark W. – Journal of Child and Family Studies, 2009
Sibling conflict can rise to the level of a clinical problem. In Phase 1 a lengthy behavioral role-play analog sampling child reactions to normal sibling conflicts was successfully shortened. In Phase 2 normal children who lacked sibling conflict resolution skills were randomly assigned to a Training or Measurement Only condition. Training…
Descriptors: Siblings, Play, Conflict, Assertiveness
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