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Anne Bauer – Childhood Education, 2024
For education to be revolutionary, it must first be evolutionary. To ensure that our students are learning the lessons that will help them reach their full potential and make positive contributions to society, it is imperative that we don't just reflect upon what we are teaching, but also how we are teaching them. This article describes how…
Descriptors: Educational Change, Change Strategies, Learning, Story Telling
Martinez, Cristobal M.; Ingram-Goble, Adam; Twist, Kade L.; Chacon, Raven – Educational Technology, 2016
This article reviews the design and implementation of a game as an instrument for dialogue, both as a social tool and a shared interface for music performance. Beyond describing the design of "Game Remains," the article shares the details of an impact story of how an installation in Guelph's Musagetes Boarding House Arts in Canada has…
Descriptors: Play, Educational Games, Computer Games, Educational Technology
Lee, Joan – Office of Educational Technology, US Department of Education, 2016
Recognizing the growth of technology use in early learning settings, the U.S. Department of Education and U.S. Department of Health and Human Services collaborated in the development of the "Early Learning and Educational Technology Policy Brief" to promote developmentally appropriate use of technology in homes and early learning…
Descriptors: Early Childhood Education, Preschool Education, Primary Education, Young Children
Parker, Susan – Robert Wood Johnson Foundation, 2011
Youth rarely receive opportunities to craft their own strategies around health and wellness within contexts relevant to them. From 2009 to 2010, the Institute of Play, based in New York, developed Being Me, a social networking site, to enable sixth-graders at the Quest to Learn public school to explore, discover and document a range of ideas…
Descriptors: Video Technology, Play, Electronic Publishing, Social Networks
Carscaddon, Laura; Harris, Colleen S. – Library Journal, 2009
Information overload is so five years ago, but the problem it describes is all too real. Fortunately, there's hope yet for the savvy librarian: Twitter and FriendFeed turn information dissemination on its head, using friends and subscribers as a filter for the best, most credible, and most engaging information out there. Like other social media…
Descriptors: Web Sites, Play, Electronic Publishing, Internet