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Schriebl, Daniela; Müller, Andreas; Robin, Nicolas – Science & Education, 2023
The terms 'authenticity' and 'authentic' have been used increasingly frequently in educational contexts over the past decades. In science education, authenticity is claimed to be a crucial concept, inter alia, for students' motivation and interest in science. However, both terms are used, defined and conceptualised in various and ambiguous ways.…
Descriptors: Science Education, Authentic Learning, Student Motivation, Models
Threatt, Ashley S.; Simonton, Kelly L.; Layne, Todd E. – Journal of Physical Education, Recreation & Dance, 2022
The purpose of this article was to reemphasize the importance of evidence-based instruction models, specifically the hybrid model called the Sport Education Tactical Games Model (SETGM). In addition to rehashing the importance of models-based approaches for student learning and motivation, we apply the approach by laying out the building blocks…
Descriptors: Physical Education, Athletics, Evidence Based Practice, Games
Juan Gregorio Fernández-Bustos; Pablo Cuesta-Valera; David Zamorano-García – Journal of Physical Education, Recreation & Dance, 2024
Physical education is often viewed as a public health tool that can be used to increase the amount of physical activity young people engage in. However, not only should the amount of physical activity at school and in physical education lessons be increased, but students should also acquire the knowledge, skills, motivation and responsibility that…
Descriptors: Child Health, Physical Education, Multiple Literacies, Student Motivation
Zhang, Qian; Fiorella, Logan – Educational Psychologist, 2023
Errors are inevitable in most learning contexts, but under the right conditions, they can be beneficial for learning. Prior research indicates that generating and learning from errors can promote retention of knowledge, higher-level learning, and self-regulation. The present review proposes an integrated theoretical model to explain two major…
Descriptors: Models, Error Correction, Learning Processes, Feedback (Response)
McGrew, Kevin S. – Canadian Journal of School Psychology, 2022
The "Cognitive-Affective-Motivation Model of Learning" (CAMML) is a proposed framework for integrating contemporary motivation, affective (Big 5 personality) and cognitive (CHC theory) constructs in the practice of school psychologists (SPs). The central tenet of this article is that SPs need to integrate motivation alongside affective…
Descriptors: Personality Traits, School Psychology, Student Motivation, Cognitive Ability
Belton, Sarahjane; O'Brien, Wesley; Murtagh, Elaine; Costa, Joao; Issartel, Johann; McGann, Jamie; Manninen, Mika – Curriculum Studies in Health and Physical Education, 2022
In Ireland, physical education (PE) in the first three years of second level (12-15 years) is taught within the broader program area of Wellbeing, which necessarily influences the aims and objectives which need to be achieved. Within this context, Y-PATH PE4Me is proposed as an underpinning curriculum model to serve as an appropriate and valuable…
Descriptors: Secondary School Students, Physical Education, Models, Foreign Countries
Jeffreys, Marianne R. – Journal of College Student Retention: Research, Theory & Practice, 2022
Understanding the multidimensional process of college student retention and success and faculty's pivotal role in making a positive difference can be daunting without an easily adaptable organizing framework. Although classic models of college student attrition provided an essential, valuable foundation and a guiding framework for early nursing…
Descriptors: Nursing Education, School Holding Power, Professional Development, Academic Persistence
Brackenbury, Tim; Kopf, Lisa – Perspectives of the ASHA Special Interest Groups, 2022
Purpose: Serious games and gamification are evidence-based forms of game-based learning that facilitate student/client instruction. Serious games are activities that directly incorporate educational content into games; gamification integrates characteristics of games into nongame activities. They both promote learning by increasing students'…
Descriptors: Game Based Learning, Educational Games, Student Motivation, Communication Disorders
Brion, Corinne – Adult Learning, 2022
Organizations worldwide spend large amounts of money and resources on developing their employees, yet the money invested in professional learning (PL) yields low to moderate results at best. Because culture is a predominant force in people's life, multinational corporations and other institutions should take culture into account at every stage of…
Descriptors: Transfer of Training, Models, Foreign Countries, Knowledge Level
Hines, Margaret Easom; Catalana, Sarah Marie; Anderson, Brittany N. – Gifted Child Today, 2019
While creativity has traditionally been an essential component of gifted education, the majority of creative teaching strategies neglect to address its multifaceted nature. As a result, attempts to encourage creativity are often fractured, and gifted students struggle to recognize how academic content and creativity go hand-in-hand. This article…
Descriptors: Creativity, Academically Gifted, Teaching Methods, Consciousness Raising
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
D'Eon, Marcel; Yasinian, Maryam – Higher Education Research and Development, 2022
In this article, we propose a new model of student workload. We conducted an extensive literature review of student workload, its impact on students' lives, factors influencing student workload, objective and subjective measurements. The previous conceptualizations of student workload conflate student work and course workload, two related but…
Descriptors: Physics, Science Instruction, Learning Processes, Barriers
Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
Redondo, Jose Manuel – IEEE Transactions on Education, 2019
Contribution: This paper describes a highly flexible design for a master's-level server administration course that uses updated technologies, addresses the most important course design challenges and extracts useful feedback from student work. The main contribution of this design is eliminating the self-regulation challenge students encounter in…
Descriptors: Models, Foreign Countries, Student Evaluation, Student Motivation
Montoya, Angelo; Simonton, Kelly; Gaudreault, Karen L. – Journal of Physical Education, Recreation & Dance, 2020
The purpose of this paper is to review two highly motivational instructional models and provide detailed explanation and discussion of their positive ramifications on students. Moreover, we aim to provide encouragement, examples, and conversations about how to increase model implementation. Professional development, teacher education programs, and…
Descriptors: Team Sports, Student Motivation, Models, Faculty Development