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Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Physical education is the only school subject that provides access to psychomotor learning opportunity for all students, and, thus, should be the primary content identified in physical education standards. Half of the recently released 2024 SHAPE America National Physical Education Standards now focus specifically on social and personal…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
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Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Part 2 of the article on the proposed alternative PreK-12 physical education Learning Standards introduces examples of specific Content Learning Outcomes (CLOs) under each of the alternative standards introduced in Part 1. In addition, Learning Outcomes are offered that target students' pro-social behavior development, as well as their joy and…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
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Aggerholm, K.; Standal, O.; Barker, D. M.; Larsson, H. – Physical Education and Sport Pedagogy, 2018
Background: Models-based approaches to physical education have in recent years developed as a way for teachers and students to concentrate on a manageable number of learning objectives, and align pedagogical approaches with learning subject matter and context. This paper draws on Hannah Arendt's account of "vita activa" to map existing…
Descriptors: Physical Education, Teaching Methods, Models, Drills (Practice)
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Pearson, Quinn M.; Townsend, Karen M. – Journal of Creativity in Mental Health, 2012
"Psych-Out" is a team-based game designed to motivate graduate counseling students to study diagnostic symptoms and related interventions associated with reading assignments. At least 83% of students agreed or strongly agreed that the game contributed to their enjoyment of the class, increased their motivation to study for class, and contributed…
Descriptors: Student Evaluation, Course Content, Reading Assignments, Counselor Training
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Partington, Anthony – English Teaching: Practice and Critique, 2010
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Descriptors: Media Literacy, Popular Culture, Critical Thinking, Cultural Capital
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Inglis, Sue; Sammon, Sheila; Justice, Christopher; Cuneo, Carl; Miller, Stefania; Rice, James; Roy, Dale; Warry, Wayne – Simulation & Gaming, 2004
This article reviews how and why the authors have used the cross-cultural simulation BAFA BAFA in a 1st-year social sciences inquiry course on social identity. The article discusses modifications made to Shirts's original script for BAFA BAFA, how the authors conduct the postsimulation debriefing, key aspects of the student-written reflection of…
Descriptors: Cultural Pluralism, Social Sciences, Course Content, Simulation
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Edwards, Michael Todd – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
In this paper are discussed recent efforts to provide preservice mathematics teachers with opportunities to connect elementary teaching methods and content with the content and methods of secondary school mathematics. Through an in-depth exploration of the game, Shut the Box, preservice elementary and secondary mathematics teachers thoughtfully…
Descriptors: Preservice Teachers, Mathematics Teachers, Elementary School Teachers, Secondary School Teachers
Yoshida, Norman J. – 1985
One of a group of modular courses developed for a college-level program in English as a second language (ESL) is an intermediate level course designed to help students develop their knowledge of the world through language. The course, modeled on the popular game Trivial Pursuit, requires students to learn library skills and perform research on a…
Descriptors: Class Activities, Course Content, English (Second Language), Games
Elder, Kevin Lee – 2001
A cross-college team of educators has developed a collaborative, multi-disciplinary senior design course at Ohio University. This course offers an attractive opportunity for students from a variety of disciplines to work together in a learning community to accomplish a challenging task. It provides a novel multi-disciplinary learning environment…
Descriptors: College Seniors, Computer Assisted Design, Cooperative Learning, Course Content
Hsu, Kylie – 1999
A thematic approach used to teach Chinese to third-grade Chinese-American children is described and illustrated with photographs and student art. The unit discussed focused on the moon, and was scheduled to coincide with the Chinese Moon Festival. Language related to the moon was taught by introducing vocabulary and Chinese characters with a moon…
Descriptors: Art Activities, Chinese, Class Activities, Classroom Techniques