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Huvila, Isto; Liu, Ying-Hsang – Education for Information, 2023
Information behavior, one of the central topics in information science research, holds a key position as a field of study of how people interact with information. As such it has many points of connection to a large number of neighboring fields from the study of human behavior to management and technical disciplines interested in developing…
Descriptors: Information Science, Interdisciplinary Approach, Educational Research, Conferences (Gatherings)
Popescu, Paul Stefan – International Educational Data Mining Society, 2015
In this digital era, learning from data gathered from different software systems may have a great impact on the quality of the interaction experience. There are two main directions that come to enhance this emerging research domain, Intelligent Data Analysis (IDA) and Human Computer Interaction (HCI). HCI specific research methodologies can be…
Descriptors: Data Analysis, Electronic Learning, Interaction, Design
Aoun, Joseph E. – MIT Press, 2018
Driverless cars are hitting the road, powered by artificial intelligence. Robots can climb stairs, open doors, win "Jeopardy," analyze stocks, work in factories, find parking spaces, advise oncologists. In the past, automation was considered a threat to low-skilled labor. Now, many high-skilled functions, including interpreting medical…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Employment Qualifications
Pettersson, Rune – Journal of Visual Literacy, 2014
Information design has practical and theoretical components. As an academic discipline we may view information design as a combined discipline, a practical theory, or as a theoretical practice. So far information design has incorporated facts, influences, methods, practices, principles, processes, strategies, and tools from a large number of…
Descriptors: Design, Information Services, Theories, Interdisciplinary Approach
Druin, Allison – New Directions for Youth Development, 2010
The technological complexity and richness of a child's environment today is far beyond what any adults today experienced when they were growing up. For example, no adult today knows what it is like to be a four-year-old using his or her first iPhone app or Webkinz account. Therefore, we seek ways to understand what children need in today's new…
Descriptors: Foreign Countries, Educational Technology, Children, Adults

Walrand, Jacques; And Others – Computers and Education, 1983
Describes a simple and inexpensive interface to be used for data acquisition and control of some experiments in an undergraduate physics laboratory. Two specific applications are presented. Seven references are listed. (Author/MBR)
Descriptors: Computer Programs, Data Collection, Design, Laboratory Technology

Goodchild, Andrew – Internet Research, 1996
Many catalogs are built in an ad hoc fashion, which results in uncertain quality in publicly accessible network catalogs. This article discusses problems facing designers building catalogs for large networks, relating them to resource discovery; provides a usability framework based on library science and human computer interaction literature; and…
Descriptors: Advertising, Design, Information Networks, Information Seeking
Mohler, Stephen C. – Collegiate Microcomputer, 1985
Describes an effective computer assisted listening drill workstation used to provide listening practice to students learning a foreign language, which has been created at the University of Tennessee at Martin by interfacing a program-stop cassette recorder with a microcomputer. A description of the interface is included. (Author/MBR)
Descriptors: Audiotape Recorders, Computer Assisted Instruction, Design, Drills (Practice)
Bedny, Gregory Z.; Harris, Steven Robert – Mind, Culture, and Activity, 2005
This article offers an introduction to the central concepts and principles of the Systemic-Structural Theory of Activity (SSTA), an activity-theoretical approach specifically tailored to the analysis and design of human work. In activity theory, cognition is understood both as a process and as a structured system of actions. Building on the…
Descriptors: Human Factors Engineering, Design, Problem Solving, Man Machine Systems
Easter, Amanda Williams; And Others – 1986
This report is the second of two volumes which document the research and analysis project that resulted in the development of Instructor Support Feature (ISF) Guidelines. These guidelines are intended to aid operational users from the Air Force major commands, Simulator Systems Program Office procurement personnel, and contractors in the…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Design
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs
Beazley, William G. – 1974
Design theory should identify candidate designers, specify design behavior to be measured, and discriminate between behavior of designers and nondesigners. A study evaluated different formats of computerized structural display and data entry to measure design behavior. A program using graph theory as an internal data structure in the computer and…
Descriptors: Behavior Theories, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs