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Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Eysink, Tessa H. S.; van Dijk, Alieke M.; de Jong, Ton – Educational Technology Research and Development, 2020
This paper describes the development of the BE COOL! learning environment that gives all children, gifted and non-gifted, the opportunity to learn at a level matching their specific needs and abilities within the social context of regular education. BE COOL! uses the ability-adjusted jigsaw method, in which children of varying ability levels work…
Descriptors: Electronic Learning, Academically Gifted, Inclusion, Educational Environment
Rodriguez Vega, Silvia – Association of Mexican American Educators Journal, 2018
In 2018 there have been constant anti-immigrant rhetoric, policies, and enforcement. Most recently, Trump referred to immigrant children as "future criminals" who needed to be kept in prison-like detention centers and "tender age facilities" (Min Kim, 2018). Meanwhile, the 4.5 million children of immigrants already in the US…
Descriptors: Immigrants, Immigration, Public Policy, Presidents
Hopple, Christine J. – Strategies: A Journal for Physical and Sport Educators, 2018
"Fun" is considered, from both research and practical knowledge, to be a critical factor in children's decision to participate (or not) in physical activity (PA). Despite its importance, few studies have provided in-depth investigations into what children really mean when they say an activity is fun. The purpose of this article is to…
Descriptors: Physical Activities, Children, Interviews, Student Surveys
Taylor, Merilyn; Hawera, Ngarewa – Australian Primary Mathematics Classroom, 2016
Rich learning tasks embedded within a familiar context allow students to work like mathematicians while making sense of the mathematics. This article demonstrates how 11-12 year-old students were able to employ all of the proficiency strands while demonstrating a deep understanding of some of the "big ideas" of probabilistic thinking.
Descriptors: Probability, Educational Games, Mathematics, Mathematics Education
Kulkin, Margaret – Afterschool Matters, 2016
Afterschool teachers who tutor students or provide homework help have a unique opportunity to help students overcome the social or emotional barriers that so often block learning. They can embrace a creative and investigative approach to math learning. Margaret Kulkin's interest in being a math attitude "myth-buster" led her to apply to…
Descriptors: Mathematics Anxiety, Mathematics Education, Mathematics Instruction, After School Education
Ivashkevich, Olga – Art Education, 2012
Within the modern institution of schooling, educators portray children as lacking in knowledge and maturity and try to restrict their access to the issues that undermine this assumed innocence. Such renditions of children produce hierarchical power relationships in which children's ways of knowing are seen as what Foucault (1980) called…
Descriptors: Art Education, Grade 5, Grade 6, Peer Influence
Martinez, Angel; Lasser, Jon – Journal of Creativity in Mental Health, 2013
The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…
Descriptors: Special Education, Children, Adolescents, Grade 6
de Almeida, Ana Nunes; Alves, Nuno de Almeida; Delicado, Ana; Carvalho, Tiago – Childhood: A Global Journal of Child Research, 2012
This article discusses the heterogeneity in children's appropriation and use of the internet that make up contemporary digital divides. Based on a survey of Portuguese children in mandatory education (8- to 17-year-olds), it relies on multivariate statistical procedures to build a topological mapping of internet use patterns. Variations in digital…
Descriptors: Internet, Children, Surveys, Foreign Countries
Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
Hannaway, Jane; Chaplin, Duncan – 2000
This report presents data from a 1999 survey of sixth graders in the District of Columbia. The survey asked students: (1) where they were; (2) what they were doing; and (3) who they were with the day before, on the hour and on the half hour, between 3:00 and 6:00 p.m. The surveys were administered on Wednesday, November 10, because the previous…
Descriptors: Charter Schools, Children, Grade 6, Homework
Old Bridge Township Board of Education, NJ. – 1980
During the 1979-80 school year, the Old Bridge Township School District promoted and implemented a career education program. Its chief aim was to expand career education from the middle school into the elementary and special education divisions. The project was used as a vehicle to enhance career education, expand and involve elementary teachers,…
Descriptors: Academic Achievement, Adolescents, Behavior Modification, Career Awareness