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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Hanell, Fredrik; Severson, Pernilla Jonsson – Education for Information, 2023
As a part of the DiMPAH-project, the authors have developed an open educational resource (OER) on netnography. In this paper, the OER is presented and critically discussed as the broader problem identified during course-development is made explicit and explored through two research questions: 1) How can an OER be designed that positions…
Descriptors: Open Educational Resources, Ethnography, Educational Technology, Humanities
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Mativo, John – Educational Media and Technology Yearbook, 2021
Robots and robot technology have been used widely across disciplines at the postsecondary level, but have not gained traction at the secondary (K-12) level. In higher education, for example, mechanical engineers design the kinematics of a robot, the electrical engineers determine electrical needs, and the industrial and systems engineers determine…
Descriptors: Robotics, Technology Integration, Technology Uses in Education, Secondary Education
Gunnar Schwarz; Monique Kuonen – Journal of Chemical Education, 2023
We present a showcase of our experience with videos complementing analytical chemistry lectures to familiarize undergraduate students with instrumental element analysis. This includes a detailed account of how we planned, produced, and utilized a video to review the course content at the end of the semester. The analytical case study focused on…
Descriptors: Video Technology, Case Studies, Course Evaluation, Scientific Concepts
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Prud'homme-Généreux, Annie; Gibson, J. Phil; Csikari, Melissa – Journal of College Science Teaching, 2019
"Cases are stories with a message. They are not simply narratives for entertainment. They are stories to educate" (Herreid, 1997, p. 92). By this definition, a case study is two things: a story and a strategy to drive learning. Although the story typically comes from a narrative purposefully written for the classroom, such as the case…
Descriptors: Science Instruction, Teaching Methods, Case Studies, Video Technology
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Zumthurm, Tizian; Krebs, Stefan – Paedagogica Historica: International Journal of the History of Education, 2022
Early in the COVID-19 pandemic, historians -- along with archivists and other stakeholders -- began to initiate digital memory banks, inviting members of the public to upload personal stories, pictures, videos, or other material connected to the pandemic and its impact on everyday life. This article describes how platforms from Western and Central…
Descriptors: COVID-19, Pandemics, Historians, Educational History
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Jessica van Horssen; Zoë Moreton; Gaspard Pelurson – Journal of Learning Development in Higher Education, 2023
This paper explores how video games can enhance learning in the higher education Humanities classroom through play and critical discussions. Through the observation of two case studies, it aims to highlight important concepts and considerations and serve as a platform for future research and debate. The first case study utilised Sid Meier's…
Descriptors: Video Games, Technology Uses in Education, Higher Education, Case Studies
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Henkel, Martin; Bider, Ilia – Innovations in Education and Teaching International, 2020
Teaching enterprise modelling is a complex task, as it requires both teaching modelling syntax as well as how to select and extract information from several sources, such as IT systems, employees, and existing documents. To aid teaching enterprise modelling Apprenticeship Simulation (AS) may be used. AS is a form of case-based learning where the…
Descriptors: Entrepreneurship, Business, Teaching Methods, Case Method (Teaching Technique)
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Halperin, Ruth – Learning, Media and Technology, 2017
Scholars in the field of educational technology have been calling for robust use of social theory within learning technology research. In view of that, interest has been noted in applying Giddens' structuration theory to the understanding of human interaction with technology in learning settings. However, only few such attempts have been published…
Descriptors: Educational Technology, Integrated Learning Systems, Case Studies, Technology Uses in Education
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Barneva, Reneta P.; Brimkov, Valentin E.; Gelsomini, Federico; Kanev, Kamen; Walters, Lisa – Journal of Educational Technology Systems, 2019
Open educational resources (OER) are educational materials with an open license so that they can be freely copied, modified, and reused. While the rising cost of textbooks is a concern in higher education, over 50% of the surveyed educators stated that they are unaware of the OER and how they could replace the traditional textbooks. In addition,…
Descriptors: Undergraduate Students, Business Administration Education, Textbooks, Educational Resources
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Stephanie L. Moore; Craig D. Howard; Elizabeth Boling; Heather Leary; Charles B. Hodges – Educational Technology Research and Development, 2024
In the field of educational technology and instructional design, research methods are emerging that aim to curate different forms of knowledge and insights beyond traditional research studies, or what Reigeluth and An (in Reigeluth and Carr-Chellman (eds) Instructional-design theories and models: Building a common knowledge base, Lawrence Erlbaum…
Descriptors: Educational Technology, Instructional Design, Research Methodology, Research Design
Zholdoshalieva, Rakhat, Ed.; Teng, Jian Xi, Ed.; Ayyappan, Annapurna, Ed.; Tu, Boxuan, Ed. – UNESCO Institute for Lifelong Learning, 2022
Poor literacy skills can result in exclusion and reduce people's capacity to participate in political, social, cultural and economic life. This is important for migrants, refugees and internally displaced persons (IDPs) who seek to live and work in a dignified, safe and fair environment and to be engaged members of their new communities. The…
Descriptors: Technological Advancement, Technology Uses in Education, Literacy Education, Refugees
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Jesse Strycker – International Journal of Designs for Learning, 2021
The redesign of learning spaces has been a growing trend in education, especially higher education. The redesign of such spaces takes time and involves a variety of stakeholders, sometimes resulting in ill-defined designs. This can be exacerbated when individuals leading such efforts depart and there is not a consensus on the design, sometimes…
Descriptors: Educational Facilities Design, Educational Environment, Higher Education, Stakeholders
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Moeller, Kathryn – Educational Researcher, 2020
Drawing on an integrative review of the literature on the privatization of education and an empirical case study of technology corporations in education, this article examines the corporate within the political economy of education. It argues that by analytically conceiving of corporations under the banner of the private sphere and,…
Descriptors: Privatization, Case Studies, Politics of Education, Commercialization
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