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Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology
Hui, Ming-Fai, Ed.; Grossman, David L., Ed. – Routledge, Taylor & Francis Group, 2011
There has been a dearth of studies on teacher educators using action research to improve their own practice. This book is the first systematic study of a group of teachers examining and enhancing their own practice through the inquiry process of action research. This book presents a broad overview of a variety of methodologies that can be used to…
Descriptors: Electronic Learning, College Instruction, Creativity, Action Research
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Greenbank, Paul – Journal of Further and Higher Education, 2007
This article considers the value of collaborative forms of educational action research in higher education and the difficulties involved in implementing such forms of research. It is argued that educational action research represents an opportunity for improving teaching and learning and developing the knowledge and skills of those participating…
Descriptors: Higher Education, Action Research, Lecture Method, Reflective Teaching
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Dils, A. Keith – International Journal of Social Education, 2000
Discusses the use of technology to teach middle school social studies and history. Explores how technology can be used to address experiential learning styles by applying constructivist principles, while Microsoft PowerPoint presentations can enrich teacher-centered approaches and reach verbal, kinesthetic, and visual learning styles. Describes a…
Descriptors: Action Research, Cognitive Style, Constructivism (Learning), Discussion (Teaching Technique)
Julian, June – Online Submission, 2003
Online teaching provides a new avenue for the human imagination, another way for artists and teachers to creatively participate in the predominant cultural form of our time, the Internet. Several online university courses are presented as examples of communities of learners in action. They provide an overview of what was found to be effective in…
Descriptors: Art Education, Artists, Electronic Learning, Online Courses