Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 13 |
Descriptor
Learner Engagement | 14 |
College Mathematics | 8 |
Mathematics Instruction | 7 |
Teaching Methods | 6 |
Class Activities | 4 |
Inquiry | 4 |
Calculus | 3 |
Homework | 3 |
Mathematics Education | 3 |
Problem Solving | 3 |
Student Attitudes | 3 |
More ▼ |
Source
PRIMUS | 14 |
Author
Publication Type
Journal Articles | 14 |
Reports - Descriptive | 14 |
Guides - Classroom - Teacher | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 11 |
Postsecondary Education | 8 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
National Survey of Student… | 1 |
What Works Clearinghouse Rating
Malagon, Audrey – PRIMUS, 2023
The mathematical egg hunt is a hands-on activity designed to help students understand mathematical relations in an Introduction to Proofs course. This activity gives students the opportunity to practice selecting which ordered pairs do and do not belong to a given relation in a moderately competitive egg hunt. It is designed to be low-stakes, yet…
Descriptors: Mathematics Education, Active Learning, Mathematical Logic, Validity
Shintaro Fushida-Hardy; Pranav Nuti; Megan Selbach-Allen – PRIMUS, 2024
This paper discusses several linear algebra activities designed to help enhance students' skills in collaborating, exploring mathematics, and linking together abstract and visual ways of approaching mathematics. Most of these activities are short, accessible, engaging, and easy to incorporate into any classroom. In addition, we discuss some…
Descriptors: Learner Engagement, Class Activities, Algebra, Teaching Methods
Soto, Roberto C.; Soto, Melissa – PRIMUS, 2023
We now know how "best" to teach our students -- student-centered learning. Yet many of us face challenges when trying to design courses that are student-centered. In this paper, we present our experience with a Web 2.0 technology, VoiceThread, that has helped us address some of the challenges we have encountered when designing…
Descriptors: College Mathematics, Student Centered Learning, Asynchronous Communication, Learner Engagement
Doleshal, B. – PRIMUS, 2023
This article presents an experience in teaching mathematical thinking through games in a math course for non-science majors. The course described here has run twice on the campus of Sam Houston State University and is a combination of escape room pedagogy and game-based pedagogy. From these courses, I note an increased engagement of students with…
Descriptors: Game Based Learning, Mathematics Education, Nonmajors, Cooperative Learning
Ward, Erika L. – PRIMUS, 2020
Homework gives students the opportunity to practice new skills in both familiar and unfamiliar situations, and to develop an understanding of related concepts. Although some of these goals can be easily accomplished in online homework, many systems are less useful for handling open-ended questions. Written homework, on the other hand, takes time…
Descriptors: Homework, Teaching Methods, Feedback (Response), Learner Engagement
Childers, Adam F.; Taylor, David G. – PRIMUS, 2021
Teaching introductory statistics is a service requirement for many mathematics faculty, and the audience is often anxious about the subject and not always excited about the material. Making class fun, relevant, and visually stimulating is key to keeping students engaged in the material and also in promoting student learning. Collecting data from…
Descriptors: Data Collection, Data Analysis, Statistics, Mathematics Education
Frazier, Marian L.; LoFaro, Thomas; Pillers Dobler, Carolyn – PRIMUS, 2018
The Mathematical Association of America (MAA) and the American Statistical Association (ASA) have both updated and revised their curriculum guidelines. The guidelines of both associations recommend that students engage in a "capstone" experience, be exposed to applications, and have opportunities to communicate mathematical and…
Descriptors: Curriculum, Mathematics Instruction, Statistics, Mathematical Models
Kinsey, L. Christine; Moore, Teresa E. – PRIMUS, 2015
Our goal with this paper is three-fold. We want to increase awareness of inquiry-based learning by presenting the strategy we use to develop and implement lessons and activities. We describe our approach to structuring lessons in mathematics in a way that engages the students by using language and constructs with which they are familiar from other…
Descriptors: Mathematics Instruction, College Mathematics, Undergraduate Study, Inquiry
Price, James C. – PRIMUS, 2015
This article presents four inquiry-based learning activities developed for a liberal arts math course. The activities cover four topics: the Pythagorean theorem, interest theory, optimization, and the Monty Hall problem. Each activity consists of a dialogue, with a theme and characters related to the topic, and a manipulative, that allow students…
Descriptors: Inquiry, Active Learning, Learning Activities, Mathematics Instruction
Capaldi, Mindy – PRIMUS, 2015
Flipped classrooms and inquiry-based learning (IBL) have each become popular in their own right, leading to a natural question: Why not combine these two great ideas? Although flipping a class usually involves students reading or watching videos before class, and IBL focuses on allowing and encouraging students to develop material on their own,…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Abrams, William P.; Lunsford, M. Leigh – PRIMUS, 2011
For several years we have been teaching a one-hour class called "Longwood Seminar," a first-year seminar that is required as a general education goal and has much of its content dictated by Longwood University. During this time we have collected and used a series of mathematical vignettes to supplement the university-required material.…
Descriptors: First Year Seminars, Mathematics, Vignettes, Learner Engagement
Goehle, Geoff – PRIMUS, 2013
In this paper we demonstrate how video game mechanics can be used to help improve student engagement with online mathematics homework. Specifically, we integrate two common video game systems, levels and achievements, with the online homework program "WeBWorK." We describe the key features of the implementation of these systems and…
Descriptors: College Mathematics, Mathematics Instruction, Video Games, Homework
Gurski, Katharine F. – PRIMUS, 2009
We describe two short group projects for finite mathematics students that incorporate matrices and linear programming into fictional consulting requests presented as a letter to the students. The students are required to use mathematics to decrypt secret messages in one project involving matrix multiplication and inversion. The second project…
Descriptors: Mathematical Applications, Mathematics Instruction, Learner Engagement, Student Projects
Gopalakrishnan, Hema – PRIMUS, 2004
Group Quizzes using the Think-Share-Write strategy can be very effective in engaging students and enhancing their learning in the classroom. In this article, I describe my experiences in implementing this method in both lower division and upper division Mathematics courses. (Contains 1 figure.)
Descriptors: School Community Relationship, Tests, Mathematics Instruction, Educational Strategies