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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Krause-Jensen, Jakob – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2010
At the Danish University School of Education we have experimented with a form of assessment called "active participation". A week before each class students are given reading guidelines and questions to help them approach the texts, and on the basis of one of those questions the students each write a two-page essay. The students are…
Descriptors: Feedback (Response), Student Participation, Revision (Written Composition), Student Evaluation
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Jakobsen, Arne; Bucciarelli, Louis L. – European Journal of Engineering Education, 2007
An essential difficulty in solving practical problems that are not like the ones a student has solved before is discerning the core of the problem. It is claimed that discernment has to be trained by variation--by varying the context of the assignments in which students have to identify and grasp their "underlying form". A decisive…
Descriptors: Engineering Education, College Curriculum, Theory Practice Relationship, Interdisciplinary Approach