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Buller, Ryan – portal: Libraries and the Academy, 2017
This paper will outline the process and discussions undertaken at the University of Denver's University Libraries to implement a lending service providing video game consoles. Faculty and staff at the University Libraries decided to pursue the new lending service, though not a traditional library offering, to support the needs of a video game…
Descriptors: College Libraries, Library Services, Video Games, Program Implementation
Ting Zhang; Paul Bailey; Yuqi Liao; Emmanuel Sikali – Large-scale Assessments in Education, 2024
The EdSurvey package helps users download, explore variables in, extract data from, and run analyses on large-scale assessment data. The analysis functions in EdSurvey account for the use of plausible values for test scores, survey sampling weights, and their associated variance estimator. We describe the capabilities of the package in the context…
Descriptors: National Competency Tests, Information Retrieval, Data Collection, Test Validity
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Momani, Alaa M. – International Journal of Web-Based Learning and Teaching Technologies, 2021
E-learning is one of the fastest growing areas of the high technology development, especially in the academic environments. However, the instructor is a very important factor in the learning process, but the advantages of e-learning change the role which the instructor plays in this process. E-learning gives an opportunity to anyone to learn in a…
Descriptors: Integrated Learning Systems, Decision Making, Electronic Learning, Learning Processes
Rafalow, Matthew H.; Puckett, Cassidy – Educational Researcher, 2022
Existing scholarship suggests that schools do the work of social stratification by functioning as "sorting machines," or institutions that determine which populations of students are provided educational resources needed to help them get ahead. We build on this theory of social reproduction by extending it to better understand how…
Descriptors: Technology Uses in Education, Social Stratification, Resource Allocation, Data Use
Rubin, Beth – Journal on Excellence in College Teaching, 2018
Academic integrity is a critical issue in online courses, where students are removed from their instructors in time and space. This article presents a model describing the steps that academic leaders and administrators should follow to implement systems that support academic integrity in online courses. Rather than identifying vendors, which…
Descriptors: College Students, Integrity, Cheating, Online Courses
Antoniadou, Victoria – Research-publishing.net, 2017
Reflecting the inter-connected reality of today's world, contemporary education is striving to keep up with the exponentially rapid changes that individuals around the globe are facing. Innovative educational proposals carry labels such as connective learning (Downes, 2006), e-learning 2.0 (Downes, 2005), education 2.0 (Carr et al., 2008), or…
Descriptors: Data Collection, Data Analysis, Qualitative Research, Data Processing
Ok, Min Wook; Kim, Min Kyung; Kang, Eun Young; Bryant, Brian R. – Intervention in School and Clinic, 2016
Computers can be an effective teaching method for students with learning disabilities (LD). The use of mobile devices as education tools for students with disabilities has received considerable attention in special education recently. Parents, teachers, and professionals look for effective applications (i.e., apps) that meet the needs of their…
Descriptors: Instructional Material Evaluation, Learning Disabilities, Scoring Rubrics, Accessibility (for Disabled)