ERIC Number: EJ737043
Record Type: Journal
Publication Date: 2006-May
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1041-7915
EISSN: N/A
How Gaming Could Improve Information Literacy
Doshi, Ameet
Computers in Libraries, v26 n5 p14-17 May 2006
This article outlines some of the innovative ideas expressed at the December 2005 Gaming, Learning and Libraries symposium attended by the author, as well as his own notions about the potential for integrating gaming with information literacy. The purpose of this article is to recognize the possibilities to engage students in an environment that is relevant to their world view. By including a gaming element in library skills teaching, the potential exists to excite this millennial generation about information literacy, and to infuse them with lifelong library skills. (Contains a list of 11 resources.)
Descriptors: Information Literacy, Library Skills, Teaching Methods, Change Strategies, Educational Games, Librarian Teacher Cooperation, Educational Technology, Interactive Video, Technology Integration
Information Today, Inc., 143 Old Marlton Pike, Medford, NJ 08055-8750. Tel: 609-654-6266; Fax: 609-654-4309.
Publication Type: Journal Articles; Opinion Papers
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A