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Joseph M. Furner – International Journal of Education in Mathematics, Science and Technology, 2024
This paper will provide several examples of science and mathematics integration: navigation/map-reading, ecology/ecosystems/population growth, and chemistry/molecular structures. This paper underscores integrating STEM subjects with problem-based learning with technology such as video/computer simulations/programming/coding and the dynamic free…
Descriptors: Problem Based Learning, Mathematics Instruction, Educational Technology, Geometry
Greenslade, Thomas B., Jr. – Physics Teacher, 2022
As I approach my 70th year in physics, let me tell my younger colleagues about my adventures with computation. When I was 14, my father gave me a slide rule because I appeared to be headed toward a career in physics. Since then, I have had experience with many other calculating devices.
Descriptors: Physics, Science Instruction, Educational Technology, Calculators
Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2013
The author of this commentary states that, except for the scale, there is little novel about Massive Open Online Courses (MOOCs) because distance
teaching courses have featured the same elements for many years. He notes the extreme view that MOOCs will destroy established universities, but asserts that this is a variation on doomsday predictions…
Descriptors: Online Courses, Open Education, Distance Education, Science Instruction
Frye, Jonathan – Cultural Studies of Science Education, 2012
The stronghold that games have on our society has made it imperative that educators understand the impact that video games can have. Owens (2012) presented two frames for how the press discussed the popular game "Spore," which incorporates elements of science topics. One frame suggested that the game teaches children about intelligent design,…
Descriptors: Video Games, Creationism, Evolution, Student Motivation
Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2012
The biochemistry course at Stanford Medical School has been redesigned to incorporate online lectures. The Stanford instructors provide short online presentations then use class time for interactive discussions of clinical vignettes to highlight the biochemical basis of various diseases. Contemporary video capture equipment makes video lectures…
Descriptors: Vignettes, Video Technology, Biochemistry, Blended Learning
Moon, Jean; Passmore, Cynthia; Reiser, Brian J.; Michaels, Sarah – Journal of Teacher Education, 2014
With the adoption of Common Core State Standards (CCSS) in English Language Arts (ELA) and math and the release and beginning adoptions of the Next Generation Science Standards (NGSS), teachers, schools, and districts are clamoring for professional learning opportunities to refine and re-tool teaching to bring it in line with the reform visions in…
Descriptors: Educational Innovation, Faculty Development, Online Courses, Educational Technology
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2012
Teaching by night and reflecting on a subject by day is the way that Salman Khan sees education evolving in the age of online lectures. Khan believes he is onto something in what he styles the "flipped classroom." In Khan's view, there is no need for students to be divided into grades by age. Instead, they should learn at their own pace, moving on…
Descriptors: Homework, Video Technology, Lecture Method, Science Instruction
Kwah, Helen – Cultural Studies of Science Education, 2012
In their paper, Munoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Munoz and El-Hani take a more creative route and include games such as Fallout 3[R] precisely because they are popular and they reproduce ideological and…
Descriptors: Science Education, Ethics, Citizenship Education, Science Teachers
Allgaier, Joachim – Cultural Studies of Science Education, 2011
I start by introducing some ideas from the field of science and technology studies that concern the difficulty of differentiating experts and laypeople. Based on this description I react to Albaek's comment and further explain the approach taken in my study. The results of the study indicate that the function of different types of sources can vary…
Descriptors: Expertise, Science Education, Journalism, Science Instruction
Pearson, George – Education Canada, 2012
Carolyn Durley is a veteran Biology teacher who adopted the Flipped Classroom in the 2011-2012 school year, the same year as Graham Johnson adopted it for Math. They both teach in Okanagan Mission Secondary School in Kelowna , B.C. This paper offers Durley's observations regarding her adoption of Flipped Classroom. She narrates her teaching…
Descriptors: Academic Achievement, Biology, Foreign Countries, Science Instruction
Shimabukuro, James – American Journal of Distance Education, 2011
Harry Keller is president and a founder of Paracomp, Inc., creator and marketer of Smart Science Education. In this interview, Keller talks about himself and what led him to develop Smart Science labs as an online learning technology. He discusses how schools integrate Smart Science labs into their K-12 science curriculum, the major weaknesses in…
Descriptors: Electronic Learning, Elementary Secondary Education, Distance Education, Online Courses
Tay, Lee Yong; Lim, Cher Ping – Cultural Studies of Science Education, 2012
This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain's paper, "Challenges and opportunities: Using a science-based video game in secondary school settings," explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the…
Descriptors: Science Instruction, Secondary School Science, Educational Technology, Educational Games
Halfond, Jay A. – New England Journal of Higher Education, 2010
The author notes that the sciences are now something one must latch onto early and successfully as a teenager, and endure against all odds. This pivotal point requires maturity and even myopia--delayed gratification and voluntary dorkiness--traits not common in the young. As a nation, Americans are losing their hegemony in the sciences. In just…
Descriptors: Federal Programs, Sciences, Science Education, Science Instruction
Balkan Kiyici, Fatime; Kiyici, Mubin – Turkish Online Journal of Educational Technology - TOJET, 2007
Scientific information and new developments influence human lives making every human endeavor systematic. These developments in science and technology lead to educating literate individuals in terms of science and technology, or individuals who can think creatively and deliver their ideas freely. More specifically, individuals in today's world…
Descriptors: Technological Advancement, Science and Society, Information Literacy, Information Technology