Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Games | 6 |
Video Games | 6 |
Educational Games | 2 |
Educational Research | 2 |
Game Theory | 2 |
Play | 2 |
Academic Achievement | 1 |
Adolescents | 1 |
COVID-19 | 1 |
Cognitive Processes | 1 |
Computer Simulation | 1 |
More ▼ |
Source
American Journal of Play | 1 |
Educational Researcher | 1 |
Journal of Youth Studies | 1 |
Review of Educational Research | 1 |
School Library Journal | 1 |
TechTrends: Linking Research… | 1 |
Author
Harris, Christopher | 1 |
Lai, Benedict | 1 |
MacLean, Sarah | 1 |
Simpson, Elizabeth S. | 1 |
Slota, Stephen T. | 1 |
Squire, Kurt | 1 |
Young, Michael F. | 1 |
Publication Type
Journal Articles | 6 |
Opinion Papers | 6 |
Reports - Descriptive | 2 |
Audience
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
American Journal of Play, 2020
Christopher Bensch is vice president for collections and chief curator at The Strong National Museum of Play in Rochester, NY. He oversees the acquisition of and care for the world's most comprehensive collection of playthings. He also serves as the primary spokesperson for the National Toy Hall of Fame. Andrew Borman is digital games curator at…
Descriptors: COVID-19, Pandemics, Play, Museums
Young, Michael F.; Slota, Stephen T.; Lai, Benedict – Review of Educational Research, 2012
In large measure the authors agree with Tobias and Fletcher's (2012) comments stating that clearer operational definitions of game features are needed to enable research on games and learning. The authors cannot accept that games are a subset of simulations, preferring to identify instances when games and simulations overlap and when they do not.…
Descriptors: Definitions, Cognitive Processes, Academic Achievement, Trend Analysis
Harris, Christopher – School Library Journal, 2010
If one wants to learn about the role that games play in education, then the University of Wisconsin at Madison is the place to go. It's home to the Games, Learning, and Society Initiative and its current director Dr. Kurt Squire. In this interview, Squire talks about his research and how libraries can embrace gaming as a tool for learning.
Descriptors: Librarians, School Libraries, Higher Education, Partnerships in Education
MacLean, Sarah – Journal of Youth Studies, 2007
Sociologists have observed that young people increasingly draw on global as well as local images in their constructions of individual selfhood. This article provides a narrative analysis of stories of inhalant use-induced hallucination, drawn from interviews conducted with young people in Melbourne, Australia. Young people's stories of the…
Descriptors: Popular Culture, Drug Use, Inhalants, Young Adults
Simpson, Elizabeth S. – TechTrends: Linking Research & Practice to Improve Learning, 2005
Research driving the mandates of the current education reform law, No Child Left Behind, indicates a 300% increase during the last 10 years in students being labeled with specific learning disabilities. In addition there has been a dramatic increase in the number of minority students labeled as having learning and emotional disabilities (U.S.…
Descriptors: Federal Legislation, Minority Groups, Video Games, Learning Disabilities
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video