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Jacobs, Amy; Kohl, Julie – Teaching Pre K-8, 2007
This article discusses how math skills, teamwork and higher-level thinking come together when students create strategic board games. In this article, the authors provide a glimpse of what it was like to be part of "To the Sun!," a game designed by students in the fifth-grade class at Olive Martin School in Lake Villa, IL. Students combined a math…
Descriptors: Grade 5, Teamwork, Student Interests, Mathematics Skills
Turner, Thomas M. – National Middle School Association (NJ3), 2006
Good teachers are storytellers. They use stories to promote interest in the classroom; to help students understand and remember events, places, people, and ideas; to provide context for teaching abstract concepts and systematic processes such as math and research skills; and to promote understanding of other cultures and people. Storytelling can…
Descriptors: Cultural Background, Comprehension, Research Skills, Story Telling

Ahl, David – Mathematics Teacher, 1981
Several computer games are reviewed with respect to how they might be used within the classroom. The games detailed represent "families" that progress from the introduction of a concept to advanced games that help develop it. (MP)
Descriptors: Computers, Educational Games, Games, Learning Activities

Bright, George W.; Harvey, John G. – Computers in the Schools, 1984
Defines games, instructional games, and computer instructional games; discusses several unique capabilities that facilitate game playing and may make computer games more attractive to students than noncomputer alternatives; and examines the potential disadvantages of using instructional computer games on a regular basis. (MBR)
Descriptors: Definitions, Design, Elementary Secondary Education, Evaluation Criteria
Sullivan, Patricia – Forum, 2002
Features excerpts from selected articles that reflect major trends in English language teaching during the past 40 years. The four articles selected here focus on games that motivate students, guidelines for a conversation class, understanding language change, and the humanistic approach. (Author/VWL)
Descriptors: Conversational Language Courses, Educational Trends, English (Second Language), Games