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Collins, Allan – 1988
In earlier times, practically everything was taught by apprenticeships. Schools are a recent invention that use many fewer teaching resources, but the computer enables us to go back to the resource-intensive mode of education, in a form called cognitive apprenticeship. This involves the use of modeling, coaching, reflecting on performance, and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Educational Environment, Educational Technology
Collins, Allan – 1990
Noting some of the major problems with current design experiments in education, a project has been undertaken with the long-term goal of constructing a systematic science of how to design educational environments so that new technologies can be introduced successfully. This paper outlines several factors considered to be critical in developing a…
Descriptors: Adoption (Ideas), Educational Environment, Educational Innovation, Educational Technology
Collins, Allan – Educational Technology, 1994
Discusses principles of goal-based scenario (GBS) learning environments based on an examination of situated and unsituated knowledge. Topics addressed include flexibility; learning strategies; transfer of training; motivation; retention; and the use of GBS for professional development courses. (seven references) (LRW)
Descriptors: Business Administration Education, Consultants, Educational Environment, Learning Strategies
Collins, Allan; Brown, John Seely – 1986
Because of its ability to record and represent process, the computer can provide a powerful, motivating, and as yet untapped tool for focusing the students' attention directly on their own thought processes and learning through reflection. Properly abstracted and structured, the computational medium can capture the processes by which a novice or…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Software, Educational Environment
Collins, Allan – 1993
This paper explores issues that designers of learning environments should consider, omitting issues about knowledge learned and the social settings in which learning occurs that are addressed elsewhere. The perspective taken on design is to think of each decision in terms of its costs and benefits, an approach that may allow designers to minimize…
Descriptors: Cognitive Style, Cost Effectiveness, Curriculum Design, Decision Making