Publication Date
In 2025 | 9 |
Since 2024 | 104 |
Since 2021 (last 5 years) | 415 |
Since 2016 (last 10 years) | 956 |
Since 2006 (last 20 years) | 1960 |
Descriptor
Source
Author
Martin, Garry L. | 6 |
Morris, Ronald V. | 6 |
Roever, Carsten | 6 |
Sinwongsuwat, Kemtong | 6 |
Doerr-Stevens, Candance | 5 |
Fleer, Marilyn | 5 |
Hou, Huei-Tse | 5 |
Peterson, Mark | 5 |
Al-Gahtani, Saad | 4 |
Albright, Glenn | 4 |
Beach, Richard | 4 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 423 |
Teachers | 392 |
Researchers | 45 |
Students | 34 |
Administrators | 9 |
Counselors | 6 |
Media Staff | 2 |
Parents | 2 |
Support Staff | 2 |
Location
Australia | 95 |
United Kingdom | 69 |
Canada | 67 |
United Kingdom (England) | 45 |
Turkey | 37 |
Taiwan | 31 |
China | 26 |
New York | 26 |
United States | 26 |
California | 25 |
Germany | 24 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 3 |
Claudia Krautkremer; Louise C. Keegan; Rimke Groenewold; Elizabeth Spencer – Topics in Language Disorders, 2024
This work aims to examine the identities communicated prior to and during a role-playing game (RPG) for individuals with acquired brain injury (ABI). Appraisal, an analysis tool of Systemic Functional Linguistics (SFL), that allows one to examine the interpersonal metafunction, was applied to interview and RPG group treatment conversations. This…
Descriptors: Brain, Injuries, Games, Role Playing
Annie M. Stoeth; Katherine Carter – Environmental Education Research, 2023
Climate change decision-making happens at the intersection of knowledge, values, and experience, usually requiring action with incomplete information. Yet, climate change education prioritizes improving knowledge gaps, not communication and contextual understanding. Role-playing games highlight the interaction of evidence and values in…
Descriptors: Climate, Role Playing, Undergraduate Students, Science Curriculum
Aaron R. Estrada; Robin J. Lewis; Kendra N. Williams – Teaching of Psychology, 2025
Introduction: An innovative undergraduate helping skills course where students learn, practice, and apply a problem management model with a peer volunteer on a non-clinical issue across three supervised helping meetings is presented. Statement of the Problem: Undergraduate helping skill courses are typically offered as in-class role-plays. This…
Descriptors: Undergraduate Students, Helping Relationship, Experiential Learning, Skill Development
Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
Madison Clatt – Communication Teacher, 2024
#RedFlag is designed to help students understand relational dissolution at the theoretical and applied level by identifying red- and green-flag communicative behaviors during relational dissolution and by role-playing relational dissolution situations for various relationship types. Courses: Interpersonal Communication, Relational Communication,…
Descriptors: Interpersonal Relationship, Interpersonal Communication, Role Playing, Listening Skills
McKenna-Buchanan, Tim – Communication Teacher, 2023
Courses: Foundations of Human Communication, Interpersonal Communication, Intercultural Communication. Objectives: Through this assignment, students will: (1) identify examples of microaggressions; and (2) apply supportive communication climates of description, problem orientation, and empathy through communicative behaviors.
Descriptors: Aggression, Role Playing, Identification, Empathy
Soomin Kim; Deborah Norris; Jennifer Francois – Journal of Research in Childhood Education, 2025
Pretend play provides enriched environments for multiple cognitive and social purposes. The quality of children's pretend play depends on the process, including children's back and forth proposals and responses about the play frames. Proposing and responding to play ideas with metacommunication use, leadership-followership interactions are…
Descriptors: Student Behavior, Preschool Children, Interpersonal Communication, Leadership Styles
Lindsay R. Levine; Timothy C. Heinze; Adam Puckett – Marketing Education Review, 2024
Nonverbal communication impacts a broad range of human interactions and bears significant influence on understanding and perceptions. One of the most influential categories of nonverbal communication is kinesics, which includes physical gestures and other body movements. The current study develops a foundation for future kinesics education in…
Descriptors: Nonverbal Communication, Sales Occupations, Performance, Evaluation
Fauzan, Lutfi; Hidayah, Nur; Wahyuni, Fitri; Hanafi, Husni; Rofiqoh, Rofiqoh; Kurniawan, Nanda Alfan – Journal of Education and Learning (EduLearn), 2023
Mind skills become the counselor's internal competencies that support the counselor's self-development in providing guidance and counseling services. Mind skills consist of six components that are interrelated and often integrated. The metacognitive thinking process is the key to success in how counselors can manage their thoughts and mental…
Descriptors: Role Playing, Counselor Training, Thinking Skills, Metacognition
Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
S. Marek Muller – Communication Teacher, 2024
This original teaching idea is designed for a course unit on protest communication. It consists of a performed protest speech, dubbed the "fantastical speech," and a post-speech reflective analysis. Students utilize the subversive genre of fanfiction to compose a protest speech in which, as a fictional character, they convince their…
Descriptors: Speech Communication, Public Speaking, Fiction, Role Playing
Rochell R. McWhorter; Gail Johnson; Julie Delello; Marilyn Young; Rob E. Carpenter – Journal of Education for Business, 2024
New business graduates often have difficulty finding suitable employment in a competitive job market. Students need direct instruction for communicating their self-competence to employers. This paper highlights a practical application of mock group interviewing (MGI) and instruction over five semesters exploring multiple practice rounds of…
Descriptors: Undergraduate Students, Business Administration Education, Employment Interviews, Employment Potential
Miller, Katharine E. – Communication Teacher, 2023
Courses: Introduction to Corporate Communication, Introduction to Organizational Communication, Topics in Organizational Communication. Objectives: This activity aims to give students an opportunity and space to critique and examine organizational activities and business practices, and how this may impact students' future employment or consumer…
Descriptors: Aggression, Racism, Intercultural Communication, Interpersonal Communication
Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation