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Emel, Susan Redding – Journal of Communication Pedagogy, 2018
For most students at my university, classroom experience alone was the choice for formally developing speaking skills. My idea was to provide students with recurring authentic audience experience, attending to the audience dimension outlined by Derryberry (1989) as a critical requirement of public speaking pedagogy. Through research, a new idea…
Descriptors: College Students, Speech Skills, Speech Communication, Audiences
Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
Reinholz, Daniel L. – PRIMUS, 2018
Increasing evidence supports the use of small group instruction to enhance student learning in undergraduate mathematics. However, effectively enacting such learning methods requires instructors to develop new skills as educators. This paper provides a practical guide for group work in undergraduate mathematics, describing key aspects of group…
Descriptors: Undergraduate Study, College Mathematics, Small Group Instruction, Teaching Methods
Eslinger, Melissa; Kent, Elizabeth – Bioscene: Journal of College Biology Teaching, 2018
Emphasizing scientific literacy in the core science curriculum promotes informed students within a liberal arts education. In our Introduction to Biology course, which enrolls predominantly humanities majors in their final science course of their academic careers, we designed a project to advance these analytical processes through the deliberate…
Descriptors: Science Instruction, Scientific Literacy, Science Curriculum, Introductory Courses
Thorpe, Vicki – British Journal of Music Education, 2018
The purpose of this article is to contribute to existing literature about how activity theory might be used in music education research. It draws from the author's doctoral action research into the assessment of group composing for New Zealand's secondary school qualification, the National Certificate of Educational Achievement (NCEA). It outlines…
Descriptors: Foreign Countries, Musical Composition, Self Concept, Music Education
McCaughey, Kevin – English Teaching Forum, 2018
Teachers often think of reading activities as silent, individual tasks in which seated students process every word in a copy of a text that the whole class is working with. Instead, in this activity, students will work in groups to practice skimming (identifying general ideas) and scanning (finding specific information) while reading several short…
Descriptors: Reading Assignments, Learning Activities, Group Activities, Cooperative Learning
Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
Chu, Yee Han; Quinn, Andrew – Journal of Teaching in Social Work, 2018
Advocacy is a complex set of applications that applies knowledge of human behavior in the social environment to promote the rights of others. The purpose of this study was to explore the usefulness of student-created public service announcements (PSAs) to help BSW students learn cause-based advocacy. Our results suggest that assigning a PSA…
Descriptors: Advocacy, Social Work, Professional Education, Undergraduate Students
Leppisaari, Irja – Journal of Educational Multimedia and Hypermedia, 2018
An eGroup mentoring model developed by three Finnish universities of applied sciences is examined in this article. The model is part of a more extensive eMentoring programme. In the operational model higher university of applied sciences degree students act as eMentors for undergraduate students in cross-disciplinary groups with the aim of…
Descriptors: Mentors, Higher Education, Quality of Working Life, Foreign Countries
De Hei, Miranda; Admiraal, Wilfried; Sjoer, Ellen; Strijbos, Jan-Willem – Studies in Higher Education, 2018
Group learning activities (GLAs) are commonly used curriculum activities in teacher education. The aim of this study was to determine which components of GLAs students perceive as significant for their learning. Student teachers from six Dutch universities of applied sciences completed a survey about GLAs they participated in. Findings show that…
Descriptors: Group Activities, Learning Activities, Foreign Countries, Outcomes of Education
Wang, Jia – English Language Teaching, 2021
Friendship group activities, as one of the learner-centered applications of collaborative learning, promotes learners' overall abilities and have been warmly welcomed into English as a foreign language (EFL) classes in China. However, because of the complexity of the multi-level classroom life, sometimes this application becomes problematic in the…
Descriptors: Friendship, Group Activities, Student Attitudes, English (Second Language)
Förster, Anna; Dede, Jens; Udugama, Asanga; Förster, Alexander; Helms, Daniel; Kniefs, Louis; Müller, Julia; Gerken, Lars; Richter, Franziska; Kulmann, Jan – Education Sciences, 2021
In this paper, we present our experience with redesigning an introductory computer science course for (electrical) engineers with blended learning concepts. It is a large mandatory course with eight credit points over the course of two semesters, where first year electrical engineers learn how to program with Arduino, C and Python. Additionally,…
Descriptors: Blended Learning, Introductory Courses, Required Courses, Computer Science Education
Hung, Ocean Hoi-yeung; Ma, Joey Chung-yee – Journal of Intellectual Disabilities, 2021
This article introduces 'Ding Ding Lok' (DDL), a group game especially designed for persons affected by mild-to-moderate intellectual disability and explores its utility in rehabilitation service settings in Hong Kong. Reports from service staff who participated in the pilot project were analysed using thematic analysis. Two key questions were…
Descriptors: Rehabilitation Programs, Caseworkers, Psychologists, Facilitators (Individuals)
Phan Hoang, Thu Thao; Kato, Takaaki – Applied Environmental Education and Communication, 2021
Sustainable waste management is an urgent issue in developing countries. This study describes how lectures and group games influence knowledge in waste management of fourth-grade elementary students whose development stage is thought to be effective concerning positive attitude shifts. We employed a control-treatment design and two schools were…
Descriptors: Sanitation, Wastes, Recycling, Urban Areas
Moseley Harris, Barbara – Child Language Teaching and Therapy, 2021
Perceptions of a convenience sample of 10 parents (one father, nine mothers) who had completed one or more group-based, parent-focused interventions for their children's communication needs were explored during semi-structured interviews. Nine different intervention groups (EarlyBird programmes, early communication skills training, or Makaton…
Descriptors: Parent Participation, Communication Skills, Early Intervention, Program Effectiveness