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Sinervo, Stiina; Sormunen, Kati; Kangas, Kaiju; Hakkarainen, Kai; Lavonen, Jari; Juuti, Kalle; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita – International Journal of Technology and Design Education, 2021
The study focuses on examining elementary pupils' (N = 42, 11-13 years old) reflections on collaborative design processes, team collaboration and their co-inventions. Digital and traditional fabrication technologies were used in a 2-year co-invention project containing approximately 16 sessions during year 1 and 11 sessions in year 2. Between the…
Descriptors: Elementary School Students, Reflection, Cooperative Learning, Design
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Hansil, Rishma – Childhood Education, 2021
Gamification, the use of game design elements within nongame contexts, can be found across a wide range of digital products and is used to increase user engagement and simplify complex tasks for the user. While the use of gamification can be problematic with some content and contexts, these same strategies do have potential for engaging students…
Descriptors: Game Based Learning, Learner Engagement, Curriculum Development, Scaffolding (Teaching Technique)
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Coleman, Bradley M.; Orsini, Jonathan; Bunch, J. C.; Greenhaw, Laura L. – Journal of Leadership Education, 2021
Undergraduate agricultural leadership education opportunities are prevalent and growing. However, additional attention should be placed on the quality of educational leadership experiences. The purpose of this study was to explore how the context of a learning experience impacts student application of team leadership skills. The findings and…
Descriptors: Leadership, Teamwork, Undergraduate Students, Agricultural Education
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Stoica, Michael; Florea, Liviu; Harnowo, Akhadian S. – Journal of International Education in Business, 2023
Purpose: Data was obtained from students from 39 universities in 24 countries, part of a large experiential exercise, X-Culture, who worked remotely in cross-cultural teams to solve business problems. The purpose of this study is to develop and test, using structural equation modeling, a conceptual model that identifies the determinants of…
Descriptors: Global Approach, Teamwork, Cooperative Learning, College Students
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Kim, Hyunjee Hannah; Choi, Jin Nam – Creativity Research Journal, 2023
A core challenge for team innovation is the successful translation of creative ideas into innovation through implementation. This study examines the tension between internal and external team resourcing behaviors that account for how teams translate their creative ideas into implemented innovation. Drawing on conservation of resource theory, we…
Descriptors: Creative Thinking, Creativity, Innovation, Concept Formation
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Pols, Freek; Diepenbroek, Patrick – Physics Education, 2023
In practical work focussing on conceptual development, students spend valuable in-class time on collecting data rather than making sense out of it. This provides a barrier to learning about the targeted concept. To address this problem, we developed an approach that we coin "collaborative data collection." Using a practical on the topic…
Descriptors: Science Instruction, Concept Formation, Scientific Concepts, Data Collection
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Oppi, Piret; Eisenschmidt, Eve; Stingu, Mihaela – International Journal of Leadership in Education, 2023
This study aims to explore the understanding and actualization of teacher leadership among teachers and principals in the school development process. Teacher leadership is considered a powerful concept by providing teachers with the opportunity to contribute to sustainable school development by supporting professional development among their…
Descriptors: Teacher Leadership, Principals, Teacher Characteristics, Leadership Responsibility
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Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
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Nyarko, Samuel Cornelius; Petcovic, Heather L. – Journal of Geoscience Education, 2023
Teamwork has been identified as an essential employability skill and learning outcome in the geosciences, especially during fieldwork. Although specific teamwork skills have been identified in prior research, few studies to date have addressed how students develop or use these skills during their educational preparation in science, technology,…
Descriptors: Teamwork, Skill Development, Field Experience Programs, Geology
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Beddoes, Zack; Prusak, Keven; Barney, David; Pennington, Todd – Journal of Physical Education, Recreation & Dance, 2023
Professional Learning Communities (PLCs) are becoming increasingly commonplace in America's schools. As part of the school community, physical educators are positioned to add and receive value within PLCs. Given that school-based PLCs are driven by collaborative teams, reaching high performing status requires external supportive school structures…
Descriptors: Communities of Practice, Teamwork, Group Dynamics, Physical Education Teachers
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Li, Zheng; Zheng, Jie; Xiong, Jie – Higher Education Policy, 2023
This paper investigated project-based governance (PBG) in China's higher vocational education (HVE) with a main research question asking how PBG works in China's HVE. Using case study as a research strategy, the paper examines the application and effect of the PBG model on Chinese HVE within the analytical framework of PBG-based agency theory.…
Descriptors: Foreign Countries, Governance, Higher Education, Vocational Education
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Brown, Amy M. C.; Sowcik, Matthew; Stedman, Nicole L. P.; Bunch, James C. – Journal of Leadership Education, 2023
This study was the first to examine two related constructs within the context of leadership. Stoicism is an ancient philosophy offering practical advice for a virtuous and eudaemonic life. As a method to examine one's emotional experiences (Sellars, 2006), leaders such as Roman Emperor Marcus Aurelius and Teddy Roosevelt (Aurelius, ca. 160 A.D.,…
Descriptors: Undergraduate Students, Student Leadership, Leadership Training, Specialization
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Mustafa Seref Akin – International Journal of Game-Based Learning, 2023
The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills with online gamers, such as predicting behaviors, providing support, and building relationships. Gaming serves as a communication channel, and games…
Descriptors: Foreign Countries, Computer Games, Video Games, Computer Mediated Communication
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Ian Brown; Elaine Farber Budish; Jennifer Greene; Wyvonne Stevens-Carter – COABE Journal: The Resource for Adult Education, 2023
The Massachusetts Department of Elementary and Secondary Education Adult and Community Learning Services Unit and UPD Consulting engaged in a multiyear partnership to provide adult education providers across the state with people-centered, action-oriented training opportunities focused on antiracism, diversity, equity, and inclusion (ADEI). This…
Descriptors: Racism, Social Justice, Training, Faculty Development
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Chapman, Kenneth J.; Meuter, Matthew L. – Journal of Education for Business, 2023
This research investigates the effect of exceptionally poor team members (identified as "bad apples") on team dynamics and team performance. The negative impact of bad apples is shown to harm group dynamic factors of team effectiveness, relationships, cohesion, and increase conflict. In addition, we show that bad apples reduce team…
Descriptors: Group Unity, Group Dynamics, Group Behavior, Student Attitudes
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