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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
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Elena Novak; Chia-Ling Kuo; Janet Lynne Tassell; Grace Morris – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to…
Descriptors: Preservice Teachers, Elementary School Teachers, Creativity, Intervention
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Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
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Paul Biberstein; Thomas Castleman; Luming Chen; Shriram Krishnamurthi – Informatics in Education, 2024
CODAP is a widely-used programming environment for secondary school data science. Its direct-manipulation-based design offers many advantages to learners, especially younger students. Unfortunately, these same advantages can become a liability when it comes to repeating operations consistently, replaying operations (for reproducibility), and also…
Descriptors: Data Science, Secondary School Students, Programming, Open Source Technology
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Judy Wynekoop; Kazuo Nakatani – Industry and Higher Education, 2024
Critical thinking has been identified as a key ability in most professions, yet employers find college graduates deficient in critical thinking skills. Research on the effect of college on students' critical thinking ability has been contradictory. This study empirically examines the impact of the immersion approach to teach critical thinking used…
Descriptors: Critical Thinking, Thinking Skills, Computer Science Education, Information Systems
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Aino Ukkonen; Aman Yadav; Katarina Pajchel; Constantinos Xenofontos – Journal of Technology and Teacher Education, 2024
Computational thinking (CT) is increasingly integrated into education, promoting problem-solving skills essential for the 21st century. However, little is known about how teachers assess CT in K-12 classrooms. This qualitative study explores elementary teachers' approaches to CT assessment after professional development in integrating CT into core…
Descriptors: Elementary School Teachers, Thinking Skills, Evaluation Methods, Troubleshooting
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Sanz, Cecilia; Coma-Rosello, Teresa; Aguelo, Antonio; Alvarez, Pedro; Baldassarri, Sandra – IEEE Transactions on Education, 2023
Contribution: This article proposes and applies a new systemic 3-D model and a methodology for empathy awareness and development, integrating different partial approaches found in the literature for developing empathy as a transversal competence. Background: Empathy is a competence linked to collaboration and teamwork. Perspective taking (PT) is…
Descriptors: Empathy, Computer Science Education, Models, Emotional Development
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Lee, Hyejeong; Closser, Florentina; Alghamdi, Khadijah; Ottenbreit-Leftwich, Anne; Brown, Matthew; Koressel, Jacob – TechTrends: Linking Research and Practice to Improve Learning, 2023
This study aims to examine the current experiences of high school students in computer science (CS) courses and the factors that motivated them to continue their future enrollment. The participants were 603 high school students in grades 9 through 12 in Indiana, all of whom enrolled in at least one CS course during the 2020-2021 academic year.…
Descriptors: Student Experience, Predictor Variables, Enrollment, Computer Science Education
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Gregor Große-bölting; Dietrich Gerstenberger; Lara Gildehaus; Andreas Mühling; Carsten Schulte – ACM Transactions on Computing Education, 2023
The disciplinary identity as a computer science student has recently received increasing attention as a well-developed subject identity can help with increasing retention, interest, and motivation. Besides, identity theory can serve as an analytical lens for issues around diversity. However, identity is also often perceived as a vague, overused…
Descriptors: Computer Science, Computer Science Education, Students, Computer Uses in Education
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Jeremy J. Blum – Discover Education, 2023
A wide range of benefits have been posited from participation in competitive programming contests. However, an analysis of participation in north American regional contests in the International Collegiate Programming Contest (ICPC) shows that participation in these contests is sharply declining, coinciding with the COVID-19 pandemic. Moreover,…
Descriptors: Programming, Higher Education, Competition, Trend Analysis
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Luse, Andy; Shadbad, Forough Nasirpouri – Journal of Information Systems Education, 2023
The demand for qualified analytics professionals remains high with forecasts showing a continued need over the next few years. While this demand necessitates instruction in analytics in the classroom, many students find analytics concepts to be complicated and boring. This teaching brief describes a novel approach to teaching analytics through…
Descriptors: Computer Science Education, Information Security, Learning Activities, Learner Engagement
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Yoonhee Shin; Jaewon Jung; Seohyun Choi; Bokmoon Jung – Education and Information Technologies, 2025
This study investigates the effects of metacognitive and cognitive strategies for computational thinking (CT) on managing cognitive load and enhancing problem-solving skills in collaborative programming. Four different scaffolding conditions were provided to help learners optimize cognitive load and improve their problem-solving abilities. A total…
Descriptors: Scaffolding (Teaching Technique), Mental Computation, Cognitive Processes, Difficulty Level
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Jason Triche; Tianxi Dong; Jacki Landon; Ezekiel Baied – Journal of Information Systems Education, 2024
The adoption of enterprise-wide systems like Customer Relationship Management (CRM) systems continues to grow globally. Due to the prevalence of CRM software in businesses and CRM's expected growth, Information Systems (IS) graduates will likely interact with a CRM system in their careers. However, learning enterprise systems like CRM is…
Descriptors: Business Administration Education, Experiential Learning, Business, Management Systems
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Gülgün Afacan Adanir; Ibrahim Delen; Yasemin Gulbahar – Education and Information Technologies, 2024
Computational thinking is a relatively new field for teachers and educational researchers, where new pedagogical approaches emerge to teach various aspects of computational thinking that covers various thinking abilities and techniques for solving problems. Computational thinking concept received great attention from researchers and instructors…
Descriptors: Early Childhood Education, Elementary Education, Computation, Thinking Skills
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