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Mao, Weijie; Cui, Yunhuo; Chiu, Ming M.; Lei, Hao – Journal of Educational Computing Research, 2022
As past studies showed mixed results, this meta-analysis determined game-based learning's overall effect on students' critical thinking and tested for moderators, using 21 effect sizes from 20 empirical studies of 1,947 participants. The results showed that game-based learning had a significant positive overall effect on students' critical…
Descriptors: Game Based Learning, Critical Thinking, Effect Size, Role Playing
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Yen, Tran Thi Kim; Nho, Hoang Thi; Huyen, Nguyen Thi Thanh – International Journal of Education and Practice, 2022
This study aimed to investigate the current state of education on the development of children's cooperative abilities via the use of themed role-playing games in Dak Lak, Vietnam. The period between March through June 2019 was devoted to administering an online survey for data collection. The findings indicate that preschools have devoted…
Descriptors: Teamwork, Role Playing, Game Based Learning, Preschool Children
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Zhong, Lin – Smart Learning Environments, 2022
While role-playing games and personalized learning have been regarded as effective tools to improve students' learning, incorporating personalized learning into role-playing games is challenging and approaches are limited to cognitive and motivational variables. Aiming at expanding approaches to incorporate personalization into role-playing games,…
Descriptors: Individualized Instruction, Role Playing, Cognitive Processes, Difficulty Level
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Brigid R. Marriott; Evelyn Cho; Siena K. Tugendrajch; Matthew D. Kliethermes; J. Curtis McMillen; Enola K. Proctor; Kristin M. Hawley – Administration and Policy in Mental Health and Mental Health Services Research, 2022
Numerous efforts are underway to train clinicians in evidence-based practices. Unfortunately, the field has few practical measures of therapist adherence and skill with which to judge the success of these training and implementation efforts. One possible assessment method is using behavioral rehearsal, or role-play, as an analogue for therapist…
Descriptors: Role Playing, Therapy, Counseling Effectiveness, Trauma Informed Approach
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Lee, Youngsu; Heinze, Timothy – Journal of Marketing Education, 2020
Technology usage is widespread across most fields of business. In sales, "back-end" technologies, such as customer relationship management or salesforce automation, offer a foundation for effective and efficient "front-line" interactions in the personal selling process (PSP). In many instances, "front-line" technology…
Descriptors: Salesmanship, Merchandising, Gender Differences, Influence of Technology
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Phillips, Kaitlin E.; Forsythe, Katherine E. – Communication Teacher, 2020
Every time we join an organization, we go through the socialization process, which is often not as explicit as we might like. Although organizations often provide handbooks for role-related information, there is no such formal structure for cultural information. In order to understand the socialization process and the value it has for both the…
Descriptors: Role Playing, Teaching Methods, Socialization, Organizational Culture
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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Van Berkel, Annet Johanna Maria; Bosman, Anna M. T. – International Journal of Research in Education and Science, 2023
The Dutch Central Government wants to focus on preventing mental health issues and the educational system needs to play a role in that process. Research has already shown that art therapy has significant positive results on mental wellbeing, so the question was asked whether arts in the education could help relief mental health stress of children.…
Descriptors: Foreign Countries, Prevention, Mental Health, Well Being
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Patricia Morrell; Adele Schepige – Journal of College Science Teaching, 2023
The purposes of this study were to examine preservice elementary teachers' conception of the water cycle; determine if participating in a conceptual change-based role-play alters these conceptions; and ascertain if any conceptual change brought about by the intervention is lasting. We found that most of our students held naive conceptions of the…
Descriptors: Preservice Teachers, Elementary School Teachers, Water, Science Instruction
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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Gagan Bajaj; Ciraj Ali Mohammed; Soumendra Sahoo; Abhijit Datta; Dinesh Badyal; Tejinder Singh – Innovations in Education and Teaching International, 2024
Educators worldwide are seeking innovative teaching strategies for engaging remote learners. This study explores the impact of an online role-play on students' perceptions regarding Interprofessional education (IPE) and the usage of online role-play as a pedagogic approach. An online role-play for introducing fundamentals of IPE was organised as…
Descriptors: Graduate Students, Medical Students, Role Playing, Foreign Countries
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Wing Yee Jenifer Ho; Kevin W. H. Tai – International Journal of Bilingual Education and Bilingualism, 2024
Language learning through online platforms is becoming increasingly popular. The technological affordances of YouTube provide a translanguaging space for learners and teachers alike to bring their different identities, experiences and histories and create a coordinated performance (Li 2011, "Moment Analysis and Translanguaging Space:…
Descriptors: Translation, Code Switching (Language), Electronic Learning, Instructional Films
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Razan Hamed; Elizabeth Gdanski; Jooeun Kim; Julianne Le; Amy Lopez; Azmina Panjwani; Allyson Tong; Gloriana Wilson – Journal of Occupational Therapy Education, 2024
Virtual reality (VR) is an immersive innovative technology that can be used with occupational therapy students for bias training in preparation for fieldwork and clinical practice. The purpose of this study was to explore the use of VR as a complementary educational tool in bias and microaggressions (MA) training for entry-level occupational…
Descriptors: Computer Simulation, Technology Uses in Education, Sensitivity Training, Bias
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Rafaela Cleeve Gerkens; Richard Sallis; Annemaree O'Brien – Research in Drama Education, 2024
This paper reports on a major study which examined how middle-primary teachers (of students aged 8-10) in Australia used drama-rich pedagogy in their literacy programs to support the development of academic language proficiency, a critical element of ongoing student progress in literacy beyond the early years. Despite its proven status as a…
Descriptors: Drama, Teaching Methods, Elementary School Teachers, Literacy Education
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Tympa, Eleni; Karavida, Vasiliki; Charissi, Athina – European Early Childhood Education Research Journal, 2021
Pretend play in early years is considered key to the development of both children's and pre-service teachers' skills. Teachers' involvement in pretend play might be an effective tool for supporting children's play skills and self-confidence, communication, cooperation and decision-making. Drawing on qualitative interviews with pre-service and…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
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