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Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
Christopher T. Arra – Journal of the Scholarship of Teaching and Learning, 2024
The study aimed to assess the effects of year in college on students' perceptions of the cooperative learning process. Ninety-six college students completed 5 open-ended questions that asked students about their preferences for cooperative learning activities. Forty-nine first-year students and 47 second-year students participated in the study. A…
Descriptors: Community College Students, Cooperative Learning, Student Attitudes, Preferences
Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
Xavier Ochoa; Xiaomeng Huang; Adam Charlton – Journal of Learning Analytics, 2024
Even before the inception of the term "learning analytics," researchers globally had been investigating the use of various feedback systems to support the self-regulation of participation and promote equitable contributions during collaborative learning activities. While some studies indicate positive effects for distinct subgroups of…
Descriptors: Learning Analytics, Feedback (Response), Independent Study, Cooperative Learning
Zhang, Minglei – Communication Teacher, 2023
The increasing popularity of the team-based learning (TBL) approach signifies how much the student-centered learning environment contributes to the effectiveness of teaching. Given the need to establish an agreement for groups to communicate their visions for collaborative efforts within the teamwork, this activity provides a basic communicative…
Descriptors: Cooperative Learning, Learning Experience, Instructional Effectiveness, Communication (Thought Transfer)
Clegorne, Nicholas A.; Gruss, Amy B.; Jimenez, Albert M. – Educational Planning, 2023
Teamwork has been described as a leadership-coupled professional competency in postsecondary engineering education. It has been listed among the most critical professional skills by engineering industries and professional organizations. Here, a mixed-method case study is reported, which used Visual Thinking Strategies alongside a group project in…
Descriptors: Engineering Education, Teamwork, Learning Activities, Undergraduate Students
McDonald, Aaron T.; Pulaski, David; Heidl, Ralph – Journal of Education for Business, 2023
Despite collaboration being integrated into business education, challenges remain in preparing students to collaborate in modern organizations. This challenge is partially due to educators primarily focusing on within-team collaboration while, due to increased work complexity, organizations have moved to multiteam systems which also require…
Descriptors: Cooperative Learning, Experiential Learning, Learning Activities, Business Administration Education
Anne Wally Ryan; Line Kolås; Anders Grov Nilsen; Aslaug Grov Almås – Education and Information Technologies, 2024
Within the higher education sector, the principle of student-active and research-based education are established in strategy documents and action plans, but at the same time there is an ongoing debate about what is meant by research-based learning and how it can be applied in practical teaching contexts. The aim of this empirical study is to…
Descriptors: Literature Reviews, Learning Activities, Research Training, Cooperative Learning
Gabriela de Carvalho Barros Bezerra; Wilk Oliveira; Ana Cláudia Guimarães Santos; Juho Hamari – ACM Transactions on Computing Education, 2024
Despite recent high interest among researchers and practitioners in learning programming, even the most dedicated learners can struggle to find motivation for studying and practicing programming. Therefore, in recent years, several strategies (e.g., educational games, flipped classrooms, and visual programming languages) have been employed to…
Descriptors: Gamification, Programming, Computer Science Education, Workshops
Yoder, Michele E. – Management Teaching Review, 2023
Porter's five forces model is an important tool in strategic management. Strategy students use the five forces model to conduct industry analysis by evaluating the external conditions that impact firms in a given industry. The five forces model is deceptively simple, yet it encompasses important nuances that students sometimes struggle to fully…
Descriptors: Industry, Models, Educational Games, Business Education
Fostering Metacognition and Feedback Loops in a Summer Undergraduate Research Program: A Pilot Study
Kaytlin Gomez; Chad Curtis – Scholarship and Practice of Undergraduate Research, 2024
Undergraduate research experiences are a documented high-impact practice affecting student learning, attitudes, and career outcomes. However, many of these reported benefits are associated with longer-term research experiences. This study pilots the use of a small group metacognition activity in a 10-week summer undergraduate research program. It…
Descriptors: Undergraduate Students, Student Research, Summer Programs, Feedback (Response)
Afota, Marie-Colombe; Robinson, Melanie A. – Management Teaching Review, 2023
Work motivation is a core component of many management courses. However, its effective teaching can be hampered by the fragmentation and seeming incoherence of the various theories of work motivation. To address this challenge, we describe an interactive role-play activity that induces students to synthesize, apply, and compare several theories of…
Descriptors: Experiential Learning, Role Playing, Theories, Motivation
Van Helden, Gitte; Zandbergen, Barry T. C.; Specht, Marcus M.; Gill, Eberhard K. A. – IEEE Transactions on Education, 2023
Contribution: This article presents a comprehensive overview of characteristics of educational designs of collaborative engineering design activities found in literature and how these characteristics mediate students' collaboration. Background: Engineers have to solve complex problems that require collaboration. In education, various collaborative…
Descriptors: Cooperative Learning, Engineering Education, Design, Literature Reviews
Hall, Robert D. – Communication Teacher, 2023
Relational maintenance is a universal aspect of human relationships. As such, our family and interpersonal communication texts often include relational maintenance as a key point of discussion. Communication scholars also continue to demonstrate how understanding and incorporating positive relational maintenance behaviors is beneficial to our…
Descriptors: Interpersonal Communication, Maintenance, Family Relationship, Communication Skills
Huang, Joey; Parker, Miranda C. – Computer Science Education, 2023
Background and Context: Computational thinking (CT) is a critical part of computing education in middle school. The existing practices of collaboration and collaborative design activities at this education level pairs well with CT practices, but this interaction has previously been under-explored in the existing literature. Objective: In this…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Skill Development