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Jo Tondeur; Sarah Howard; Ana Amélia Carvalho; Marijke Kral; Dominik Petko; Lakshmi T. Ganesh; Fredrik Mørk Røkenes; Louise Starkey; Matt Bower; Petrea Redmond; Bent B. Andresen – Technology, Knowledge and Learning, 2024
Despite the widely recognised impact of both digital and physical spaces as active contributors to teaching and learning processes, relatively little is known about the learning environment. Furthermore, it is time to explore the interplay between these two spaces. Therefore, we proposed employing a holistic approach to develop a new conceptual…
Descriptors: Integrated Activities, Educational Environment, Electronic Learning, Physical Environment
Keser Aschenberger, Filiz; Radinger, Gregor; Brachtl, Sonja; Ipser, Christina; Oppl, Stefan – Learning Environments Research, 2023
Since the outbreak of the COVID-19 pandemic in 2020, digital technologies for distance learning have been used in educational institutions worldwide, raising issues about social implications, technological development, and teaching and learning strategies. While disparities regarding access to technical equipment and the internet ('the digital…
Descriptors: Family Environment, Physical Environment, Educational Environment, Electronic Learning
Vikas Kumar; Pooja Nanda – International Journal of Educational Reform, 2024
Social networks have been recognized as a fertile learning environment, particularly in encouraging the exchange of knowledge. Students primarily use online communities and groups to read, exchange textbooks, make joint decisions, or share learning materials. Present work assesses the relationship between informal digital learning and formal…
Descriptors: Social Media, Educational Technology, Technology Integration, Educational Environment
Kübra Eertan Sevk; Selay Arkun Kocadere – Journal of Theoretical Educational Science, 2024
This study explores the personalization of gamification in educational contexts, particularly adaptive approaches to meet diverse learner needs. The study examines terminologies and offer definitions for adaptive, tailored, personalized, and customized gamification. Personalization serves as an umbrella term covering any changes in the process.…
Descriptors: Literature Reviews, Gamification, Educational Environment, Media Adaptation
Yoppy Wahyu Purnomo; Irfan Wahyu Prananto; Yeni Fitriya; Amrita Kaur – Online Learning, 2024
The dynamics of students' engagement in online mathematics learning during the pandemic have differed significantly from face-to-face learning. To further investigate this, the current study aims to examine the relationship between student adaptability and engagement, taking into account the mediating role of self-regulation and the influence of…
Descriptors: Mathematics Education, Electronic Learning, Online Courses, Learner Engagement
Wenhao Li; Xiaotong Ren; Li Qian; Heng Luo; Bowen Liu – Interactive Learning Environments, 2024
A virtual classroom constructed with virtual reality technology enables a more intuitive and immersive experience for learners. The classroom climate is an important factor affecting students' learning experience and performance in a virtual environment. However, there is a lack of research on the role of climate on learning experience and…
Descriptors: Classroom Environment, Learning Experience, Academic Achievement, Electronic Learning
Shannon McClellan Brooks – Writing Center Journal, 2024
This critical self-reflection is not a success story; rather, it is an effort of decolonial thinking that reckons with the idea, experience, and practice of centerlessness during pandemic-induced online transitions and operations in a graduate writing center (GWC). By tracing the contours of a series of interlocking disruptions the author and her…
Descriptors: Laboratories, Writing (Composition), Decolonization, Electronic Learning
Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
Tiwari, Chandan Kumar; Bhaskar, Preeti; Pal, Abhinav – International Journal of Educational Management, 2023
Purpose: Augmented reality (AR) and virtual reality (VR) are becoming increasingly interwoven into people's daily lives, with applications in fields such as science, engineering, medical, the arts, education, finance and business. While much study has been conducted in the field of VR and AR in a variety of areas, less attention has been paid to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Meredith Manze; Anna Lattanzio; Jenna Larsen; Julia Keegan; Nick Freudenberg; Heidi E. Jones – Journal of American College Health, 2024
Objectives: We investigated the holistic experiences of university students during the pandemic. Participants: Thirty-eight students in a public university system in New York City (NYC) purposively selected from neighborhoods highly affected by the pandemic based on level of self-reported impact. Methods: We conducted virtual in-depth interviews…
Descriptors: Public Colleges, College Students, Student Needs, COVID-19
Variyan, George; Reimer, Kristin – Studies in Continuing Education, 2022
This paper explores the learning and labour of academics during the beginnings of the novel coronavirus outbreak in 2020. Our photo-based research project surveyed academics about their experiences, and makes visible the impact, of the changing built and virtual environments, on academics' practices, relationships and identities. We theorise these…
Descriptors: College Faculty, Teaching Experience, COVID-19, Pandemics
Gomes, Judith; Almeida, Sylvia Christine; Kaveri, G.; Mannan, Farhana; Gupta, Prachi; Hu, Aihua; Sarkar, Mahbub – International Journal of Early Childhood, 2021
The ongoing COVID-19 pandemic has seriously impacted countries across the globe. The pandemic has created a completely new teaching-learning environment of interaction for early childhood educators. In many countries, face-to-face teaching has been replaced by remote teaching, while in others, there have been intermittent lockdowns and limited…
Descriptors: Preschool Teachers, COVID-19, Pandemics, Young Children
Jayagopalan, Gaana; Mukherjee, Sweta – Smart Learning Environments, 2022
This paper qualitatively analyses the implication of urban sensorium as a pedagogic mode in the teaching of Urban Studies. Underpinned by the frames of smart learning environments, the paper reiterates experiencing urban ontologies as spatial learning environments. By drawing from a range of transdisciplinary and experiential modes of learning,…
Descriptors: Urban Studies, Urban Environment, Educational Environment, Multisensory Learning
Gray, Colin M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environments, including the interplay of social and educational experiences that support the development of expertise and identity. To explore and…
Descriptors: Ethnography, Studio Art, Educational Environment, Physical Environment
Eshet, Yovav; Steinberger, Pnina; Grinautsky, Keren – International Journal for Educational Integrity, 2022
This study discusses the mediating role of statistics anxiety and motivation in the relationship comprising academic dishonesty, personality traits, and previous academic achievements in three different learning environments (Face to Face-F2F, Planned Online Environment -- POE, and Emergency Remote Teaching -- ERT). Self-determination theory (SDT)…
Descriptors: Statistics, Anxiety, Cheating, Distance Education