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Cassandra Potier Watkins; Stanislas Dehaene – Journal of Experimental Education, 2024
We report the effectiveness of using the tablet-game Kalulu Phonics immediately after intervention in kindergarten and on national evaluations the year after. In a previous intervention testing the software with 1st graders, fluency and comprehension were boosted, but only when used in concert with reading instruction at the start of the year.…
Descriptors: Tablet Computers, Handheld Devices, Educational Games, Kindergarten
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van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games
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Cavanaugh, Dena M.; Clemence, Kimberly J.; Teale, Mikaila M.; Rule, Audrey C.; Montgomery, Sarah E. – Early Childhood Education Journal, 2017
This study explored the effects of literacy-rich sociodramatic guided play on kindergarten student literacy performance and behavior. Kindergarten students of varying socioeconomic status attending two elementary schools in the same school district participated in this repeated measures, counterbalanced design study. Students received the mandated…
Descriptors: Elementary School Students, Emergent Literacy, Reading Tests, Reading Fluency
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Mtshali, Zanele; Mashiya, Nontokozo – South African Journal of Childhood Education, 2022
Background: Teaching English as home language (EHL) could be a complicated process in a country like South Africa, where there are eleven official languages operating in a multicultural society. This requires capacitating teachers with appropriate and relevant strategies to strengthen their teaching, especially in the foundation phase. Aim: This…
Descriptors: Foreign Countries, Multilingualism, English (Second Language), Second Language Learning
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McKenzie, Sophie; Spence, Aaron; Nicholas, Maria – Electronic Journal of e-Learning, 2018
This paper explores the design, development and evaluation of an early childhood literacy iPad application, focusing on the English Alphabet, called "A to Z Safari" trialled in Australian classrooms. A to Z Safari was designed to assist students in the early years of schooling with learning the alphabet and building on their knowledge of…
Descriptors: Emergent Literacy, Early Childhood Education, Instructional Design, Handheld Devices
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Anthony, Jason L. – Journal of Research on Educational Effectiveness, 2016
This study evaluated Earobics Step 1, a commercial literacy program, and examined whether impact varied with children's school readiness and classroom instruction. Participants included 247 kindergarteners from 37 classrooms in nine Title 1 schools. Children were randomly assigned to receive 21 weeks of computerized instruction with Earobics or…
Descriptors: Literacy Education, Program Effectiveness, School Readiness, Randomized Controlled Trials
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Manning, Maryann; Kato, Tsuguhiko – Childhood Education, 2006
This article describes the study that the authors conducted with Constance Kamii concerning how phonemic awareness (PA) is assessed. The study concerns the validity of the Phonemic Segmentation Fluency (PSF) portion, one subtest of the DIBELS (Dynamic Indicators of Basic Early Literacy Skills) tests that purports to determine a student's ability…
Descriptors: Phonemes, Emergent Literacy, Phonics, Student Evaluation
Hodges, Richard E. – Instructor, 1991
A spelling study expert offers the following strategies for teaching elementary students to spell: making word-sorting games that categorize words by shared characteristics; playing letter-sequencing games; examining how root words and affixes combine to form new words; making spelling meaningful; and linking spelling study with editing and…
Descriptors: Class Activities, Educational Games, Elementary Education, Phonics