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Susi, Frank D. – Art Education, 1988
Discusses the advantages of academic games and simulations in art education. Provides information on developing academic games and simulations and includes an example. Concludes that these strategies not only broaden the range of instructional approaches, but enhance the learning that results from the study of art. (GEA)
Descriptors: Art Activities, Art Education, Art History, Educational Games

Ahmad, Paula – School Arts, 1989
Recommends the use of visual art games to organize learning for short time periods. Outlines strategies for seven visual art games adaptable for most age and skill levels. Based on familiar games such as "I-Spy" or "Bingo," these activities deal with artistic terms or concepts, artists, artworks, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History

Ahmad, Paula – School Arts, 1989
Recommends the use of visual art games to introduce art units and stimulate student interest. Outlines strategies for 10 visual art games adaptable for most age and skill levels. Based on familiar games such as "tic-tac-toe" or "hangman," these activities deal with artists, artistic skills or concepts, and art history. (LS)
Descriptors: Art Activities, Art Education, Art Expression, Art History